Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)

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aoktar
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VVG wrote:
Cheiser wrote:Got crashed everytime in complex scene. WIP-1 or WIP-3 doesnt matter.
With stable builds its ok. But i think its problem with my scene. But stable its ok, strange.
+1
no crash. Volumetric rendering scene.

<<< Render failure detected!!! >>>

error happens in different places. for example, when the turn POST effects during rendering LV

nvidia driver 378.66. no overclocking video card

in standalone 3.06 and C4D 3.05.3 - works fine!
do you have render passes activated?
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Cheiser
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Yes I have. Diffuse, reflexion, ao, emitters. Scene have a lot of polygons. But stable version render it without any crash. Sad.
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aoktar
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Cheiser wrote:Yes I have. Diffuse, reflexion, ao, emitters. Scene have a lot of polygons. But stable version render it without any crash. Sad.
can you check without passes? Any extra info is worth.
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Cheiser
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It's OK in Lv if I'm not moving on timeline. If I do scroll through timeline with Lv active - it's says render error. And I need to restart cinema 4d. If I start render this scene to picture viewer - at random, frame cinema crash. In wip3 even bsod. Other scene seems to be OK, but I don't sure about it. I,ll will launch some tests soon to provide u extra information. Octane console errors, bsod report etc
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aoktar
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Cheiser wrote:It's OK in Lv if I'm not moving on timeline. If I do scroll through timeline with Lv active - it's says render error. And I need to restart cinema 4d. If I start render this scene to picture viewer - at random, frame cinema crash. In wip3 even bsod. Other scene seems to be OK, but I don't sure about it. I,ll will launch some tests soon to prove u extra information. Octane console errors, bsod report etc
cuda errors with passes is a known problem with this sdk. Note that's a test sdk. Extra info about settings/passes/etc.. is fine always.
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Cheiser
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Also I'm using 970 and 1070 cards. But even with 1070 alone it crashes. Passes have a correct visual info, no glitches etc. No matter AS turned On or turned Off. I rendered different scene with Wip1 and as and it's doing OK. Boosted from 2:00 min to 1:00 per frame, awesome. I'll launch some test and hope it's will be fixed someday. AS is awesome
VVG
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aoktar wrote:
VVG wrote:
Cheiser wrote:Got crashed everytime in complex scene. WIP-1 or WIP-3 doesnt matter.
With stable builds its ok. But i think its problem with my scene. But stable its ok, strange.
+1
no crash. Volumetric rendering scene.

<<< Render failure detected!!! >>>

error happens in different places. for example, when the turn POST effects during rendering LV

nvidia driver 378.66. no overclocking video card

in standalone 3.06 and C4D 3.05.3 - works fine!
do you have render passes activated?
no pass.
i have more logs. If don`t touch anything in scene or octane settings (post effects, region render, ets) - rendering ok
scene like this.
Attachments
scene.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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eyeonestudio
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Tri-Planar Node Test.... :)
It's Working.
2017-02-27_020243.png
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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eyeonestudio
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Q:

1
I want to know how to use "NodeGraph" node.

2
What is the concept of COMPARE-NODE?
What is the situation for? :?
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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Josef
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eyeonestudio wrote:Tri-Planar Node Test.... :)
It's Working.
2017-02-27_020243.png
looking good :)
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