Hi,
im experiencing almost same behaviour exporting to ORC with scenes contening HDRI.the lighting env seems rotated in ORC (no problem in standalone)
Check viewtopic.php?f=100&t=58328
Version 3.05.3 (13.01.2017)
Moderators: ChrisHekman, aoktar
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
It happens only when you have rotation in env. texture as i can understand. Work around is negative value on rotation value until fix come.pxlntwrk wrote:Hi,
im experiencing almost same behaviour exporting to ORC with scenes contening HDRI.the lighting env seems rotated in ORC (no problem in standalone)
Check viewtopic.php?f=100&t=58328
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
thanks for infoaoktar wrote:It happens only when you have rotation in env. texture as i can understand. Work around is negative value on rotation value until fix come.pxlntwrk wrote:Hi,
im experiencing almost same behaviour exporting to ORC with scenes contening HDRI.the lighting env seems rotated in ORC (no problem in standalone)
Check viewtopic.php?f=100&t=58328

:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
Hi,
the camera angle changes a lot, when I enable motion blur. Img 1: unchecked, img 2: checked. I found out, that it seems to be related with the motion camera tag, but didn't found a solution.
Also, if you change scatter object display from line to object, scattered object seem to be displaced (img 3 & 4).
OSX 10.12.2
GTX 980 4095 MB
CUDA Driver Version: 8.0.57
Web Driver 367.15.10.25f01
C4D R17.055
OctaneRender 3.05.1
Plugin Version 3.05.1
the camera angle changes a lot, when I enable motion blur. Img 1: unchecked, img 2: checked. I found out, that it seems to be related with the motion camera tag, but didn't found a solution.
Also, if you change scatter object display from line to object, scattered object seem to be displaced (img 3 & 4).
OSX 10.12.2
GTX 980 4095 MB
CUDA Driver Version: 8.0.57
Web Driver 367.15.10.25f01
C4D R17.055
OctaneRender 3.05.1
Plugin Version 3.05.1
- Attachments
-
- Test.c4d.zip
- (132.93 KiB) Downloaded 267 times
Well that might happen as well, but i didnt say that. It updates when i change my bloom and glare for example.aoktar wrote:I think that you say update with every click on some scenes. It's known problem and mostly due C4D's update mechanism on cloners+some effectors or so...thanulee wrote:Some scenes when i use the post process tools, update the render. It might be when coherent ratio is more than 0.0. Check it out.
I noticed that if i have my camera/perspective viewport and live viewer same time this bug happens.
If i switch to another tab (i have next to my perspective my render settings for instance) it doesnt happen.
In general wacom is being a bit weird sometimes with c4d and i noticed that with octane as well. I hover something or my pointer passes over the viewport and octane updates.
It seems like a overlook on some parameters in motion tag. It will be fixed on next release. Your other words dont make any sense on me. There's not any functionality to modify the vertexes of distribution objects.David_S wrote:Hi,
the camera angle changes a lot, when I enable motion blur. Img 1: unchecked, img 2: checked. I found out, that it seems to be related with the motion camera tag, but didn't found a solution.
Also, if you change scatter object display from line to object, scattered object seem to be displaced (img 3 & 4).
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Motion Blur on moving objects with a fixed camera works for me without a problem. I just used it yesterday.aoktar wrote:It seems like a overlook on some parameters in motion tag. It will be fixed on next release. Your other words dont make any sense on me. There's not any functionality to modify the vertexes of distribution objects.
About the scatter: You can see that the distribution of the objects is different in the two previews.
Thanulee, maybe you could render the tree with lines or without smoothing, so we can see which distribution is the one rendered?
C4D 2025 | Win10