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pxlntwrk
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Hi,
im experiencing almost same behaviour exporting to ORC with scenes contening HDRI.the lighting env seems rotated in ORC (no problem in standalone)
Check viewtopic.php?f=100&t=58328
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aoktar
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pxlntwrk wrote:Hi,
im experiencing almost same behaviour exporting to ORC with scenes contening HDRI.the lighting env seems rotated in ORC (no problem in standalone)
Check viewtopic.php?f=100&t=58328
It happens only when you have rotation in env. texture as i can understand. Work around is negative value on rotation value until fix come.
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pxlntwrk
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aoktar wrote:
pxlntwrk wrote:Hi,
im experiencing almost same behaviour exporting to ORC with scenes contening HDRI.the lighting env seems rotated in ORC (no problem in standalone)
Check viewtopic.php?f=100&t=58328
It happens only when you have rotation in env. texture as i can understand. Work around is negative value on rotation value until fix come.
thanks for info :)
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pxlntwrk.net
David_S
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Hi,

the camera angle changes a lot, when I enable motion blur. Img 1: unchecked, img 2: checked. I found out, that it seems to be related with the motion camera tag, but didn't found a solution.
Also, if you change scatter object display from line to object, scattered object seem to be displaced (img 3 & 4).



OSX 10.12.2
GTX 980 4095 MB
CUDA Driver Version: 8.0.57
Web Driver 367.15.10.25f01
C4D R17.055
OctaneRender 3.05.1
Plugin Version 3.05.1
Attachments
Test.c4d.zip
(132.93 KiB) Downloaded 267 times
1.jpg
2.jpg
3.jpg
4.jpg
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thanulee
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aoktar wrote:
thanulee wrote:Some scenes when i use the post process tools, update the render. It might be when coherent ratio is more than 0.0. Check it out.
I think that you say update with every click on some scenes. It's known problem and mostly due C4D's update mechanism on cloners+some effectors or so...
Well that might happen as well, but i didnt say that. It updates when i change my bloom and glare for example.
I noticed that if i have my camera/perspective viewport and live viewer same time this bug happens.
If i switch to another tab (i have next to my perspective my render settings for instance) it doesnt happen.

In general wacom is being a bit weird sometimes with c4d and i noticed that with octane as well. I hover something or my pointer passes over the viewport and octane updates.
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aoktar
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David_S wrote:Hi,

the camera angle changes a lot, when I enable motion blur. Img 1: unchecked, img 2: checked. I found out, that it seems to be related with the motion camera tag, but didn't found a solution.
Also, if you change scatter object display from line to object, scattered object seem to be displaced (img 3 & 4).
It seems like a overlook on some parameters in motion tag. It will be fixed on next release. Your other words dont make any sense on me. There's not any functionality to modify the vertexes of distribution objects.
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zoppo
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aoktar wrote:It seems like a overlook on some parameters in motion tag. It will be fixed on next release. Your other words dont make any sense on me. There's not any functionality to modify the vertexes of distribution objects.
Motion Blur on moving objects with a fixed camera works for me without a problem. I just used it yesterday.

About the scatter: You can see that the distribution of the objects is different in the two previews.
Thanulee, maybe you could render the tree with lines or without smoothing, so we can see which distribution is the one rendered?
C4D 2025 | Win10
max383
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Hey ! Nothing important but on Cinema4D R18.039 everytime I close the program I got a message about an Octane plugin crash. But that's just when I'm closing C4D, and the scene is not saved in the bugreports.
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Oleg
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Did I missed something or there is no option for saving passes into separate folder for png files?
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NVN
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max383 wrote:Hey ! Nothing important but on Cinema4D R18.039 everytime I close the program I got a message about an Octane plugin crash. But that's just when I'm closing C4D, and the scene is not saved in the bugreports.
+1
the same goes for me
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