OctaneRender® for 3ds max® v2.23.2 - 1.9 [OBSOLETE]

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Goldisart
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Hi JimStar ! I have a question about caustic. I was faced with the render jewelry. And I have a question on caustics. The I-ray at the moment it is considered much faster than in octane render. Plan you do optimization of caustics in Octan render?


http://www.youtube.com/watch?v=6XKLTDJo4T4
http://www.youtube.com/watch?v=mJ9eOHQdsmU
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oguzbir
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Goldisart wrote:Hi JimStar ! I have a question about caustic. I was faced with the render jewelry. And I have a question on caustics. The I-ray at the moment it is considered much faster than in octane render. Plan you do optimization of caustics in Octan render?
Goldisart,
I guess you should be asking this in the standalone forum.
But, regarding the official announcement http://home.otoy.com/otoy-unveils-octan ... -renderer/
There are currently no plans for such thing.
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coilbook
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Goldisart wrote:Hi JimStar ! I have a question about caustic. I was faced with the render jewelry. And I have a question on caustics. The I-ray at the moment it is considered much faster than in octane render. Plan you do optimization of caustics in Octan render?


http://www.youtube.com/watch?v=6XKLTDJo4T4
http://www.youtube.com/watch?v=mJ9eOHQdsmU
can we also get caustics in AO since rendering animation in diffuse is not an option because of the speed even with 12 gpus thank you
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JimStar
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Guys, just wait.
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
akira
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JimStar wrote:Guys, just wait.
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
!!!!
JimStar for president!
MistAjuliax
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JimStar wrote:Guys, just wait.
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
Hi Jim,
Could we have informations, roadmap about these features you are working on ?? :D
May be a Roadmap new section would be great in forum to see your WIP :)
Cheers.
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RobSteady
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JimStar wrote:I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
This is all we wanna hear, Jim.
And it's completely understandable that you don't have time to check the forum;
but in the future it would be great if soemeone at Otoy could spend 1 minute to drop a line.
What you guys are working on, plans for upcoming releases...
Give the annoying customers something ;)
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3dgeeks
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Great, I think refactoring the plugin is a good idea, can you include a Random color seed as a per object property so that it sticks to the object?

Agree with Robsteady it would be nice to have a Dev path list at the start of the Max Plugin, outline planned features and just as importantly fixes. That way we know how long we have to keep making up elaborate workarounds.
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oguzbir
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JimStar wrote:Guys, just wait.
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
Thank you Jimstar for stepping up for this.
As a responsible user, as soon as you release this.
I'll do my best to spare extra time to bug report as much as possible and try to ease the process of Renaissance..

Best,
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Elvissuperstar007
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dirt bug
Attachments
dirt bug.rar
(62.73 MiB) Downloaded 276 times
дирт 0.png
дрт 1.png
дирт2.png
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