Hi JimStar ! I have a question about caustic. I was faced with the render jewelry. And I have a question on caustics. The I-ray at the moment it is considered much faster than in octane render. Plan you do optimization of caustics in Octan render?
http://www.youtube.com/watch?v=6XKLTDJo4T4
http://www.youtube.com/watch?v=mJ9eOHQdsmU
OctaneRender® for 3ds max® v2.23.2 - 1.9 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Goldisart,Goldisart wrote:Hi JimStar ! I have a question about caustic. I was faced with the render jewelry. And I have a question on caustics. The I-ray at the moment it is considered much faster than in octane render. Plan you do optimization of caustics in Octan render?
I guess you should be asking this in the standalone forum.
But, regarding the official announcement http://home.otoy.com/otoy-unveils-octan ... -renderer/
There are currently no plans for such thing.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
can we also get caustics in AO since rendering animation in diffuse is not an option because of the speed even with 12 gpus thank youGoldisart wrote:Hi JimStar ! I have a question about caustic. I was faced with the render jewelry. And I have a question on caustics. The I-ray at the moment it is considered much faster than in octane render. Plan you do optimization of caustics in Octan render?
http://www.youtube.com/watch?v=6XKLTDJo4T4
http://www.youtube.com/watch?v=mJ9eOHQdsmU
Guys, just wait.
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
!!!!JimStar wrote:Guys, just wait.
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
JimStar for president!
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi Jim,JimStar wrote:Guys, just wait.
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
Could we have informations, roadmap about these features you are working on ??

May be a Roadmap new section would be great in forum to see your WIP

Cheers.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
This is all we wanna hear, Jim.JimStar wrote:I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
And it's completely understandable that you don't have time to check the forum;
but in the future it would be great if soemeone at Otoy could spend 1 minute to drop a line.
What you guys are working on, plans for upcoming releases...
Give the annoying customers something

Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Great, I think refactoring the plugin is a good idea, can you include a Random color seed as a per object property so that it sticks to the object?
Agree with Robsteady it would be nice to have a Dev path list at the start of the Max Plugin, outline planned features and just as importantly fixes. That way we know how long we have to keep making up elaborate workarounds.
Agree with Robsteady it would be nice to have a Dev path list at the start of the Max Plugin, outline planned features and just as importantly fixes. That way we know how long we have to keep making up elaborate workarounds.
Thank you Jimstar for stepping up for this.JimStar wrote:Guys, just wait.
I'm working on a huge plugin refactoring to make the MaxScript language fully supported and add other important features that require this refactoring.
So I just have no time to sit on the forums currently...
As a responsible user, as soon as you release this.
I'll do my best to spare extra time to bug report as much as possible and try to ease the process of Renaissance..
Best,
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
dirt bug
- Attachments
-
- dirt bug.rar
- (62.73 MiB) Downloaded 276 times
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093