OctaneRender® for 3ds max® v2.20
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
sorry, I was blind.
Stereoscopic camera is enabled. I thought it was an helper.
thank you
sorry, I was blind.
Stereoscopic camera is enabled. I thought it was an helper.
thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
If I press Show error log I read:
"can't read bool from static pin "unknown"....
tried to access pin via an invalid IP P_UNKNOWN
I never pressed this button.
is it normal?
regards
If I press Show error log I read:
"can't read bool from static pin "unknown"....
tried to access pin via an invalid IP P_UNKNOWN
I never pressed this button.
is it normal?
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I notice that if I am using the Octane Render Viewport (instead of rendering), when the maximum samples has been reached, the temperatures on my cards goes down a little, but not all the way down to where it would be if I close the render viewport. It appears that Octane isn't releasing all the resources that it could when rendering stops. It's not a big deal, but it would help keep my cards cool (one consistently goes up to 80/81 deg. F during rendering), if Octane didn't think it was still rendering when it hits the max samples. I typically do a lot of tweaking to a scene to get the look I want, and with the cards idling between tweaks it would save energy and keep the cards cooler if Octane would recognize that it has finished the render and disengage.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
+1buggy wrote:I notice that if I am using the Octane Render Viewport (instead of rendering), when the maximum samples has been reached, the temperatures on my cards goes down a little, but not all the way down to where it would be if I close the render viewport. It appears that Octane isn't releasing all the resources that it could when rendering stops. It's not a big deal, but it would help keep my cards cool (one consistently goes up to 80/81 deg. F during rendering), if Octane didn't think it was still rendering when it hits the max samples. I typically do a lot of tweaking to a scene to get the look I want, and with the cards idling between tweaks it would save energy and keep the cards cooler if Octane would recognize that it has finished the render and disengage.
same behavior when viewport is paused, it will be nice to completely release the power
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
Couldn't that be related to the fact, that Octane view has to remain interactive?Dom74 wrote: +1
same behavior when viewport is paused, it will be nice to completely release the power
I'm sure you don't want it to reload the entire thing to GPU again when you interact with the scene.
Suv
After further investigation, it seems the power is well released (when I look at Afterburner monitor), but the core frequency is not going completely down, and power consumption too.
I hope Karba can have a look at that.
I hope Karba can have a look at that.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI