OctaneRender® for 3ds max® v2.20

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
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nikostap
Licensed Customer
Posts: 50
Joined: Thu Jun 27, 2013 6:06 pm
Location: Russian Federation, Sankt-Peterburg

In a displacement map not work invert map rgb image.And mix texture too.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,

sorry, I was blind.
Stereoscopic camera is enabled. I thought it was an helper.

thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,
If I press Show error log I read:
"can't read bool from static pin "unknown"....
tried to access pin via an invalid IP P_UNKNOWN

I never pressed this button.
is it normal?

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
buggy
Licensed Customer
Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

I notice that if I am using the Octane Render Viewport (instead of rendering), when the maximum samples has been reached, the temperatures on my cards goes down a little, but not all the way down to where it would be if I close the render viewport. It appears that Octane isn't releasing all the resources that it could when rendering stops. It's not a big deal, but it would help keep my cards cool (one consistently goes up to 80/81 deg. F during rendering), if Octane didn't think it was still rendering when it hits the max samples. I typically do a lot of tweaking to a scene to get the look I want, and with the cards idling between tweaks it would save energy and keep the cards cooler if Octane would recognize that it has finished the render and disengage.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

buggy wrote:I notice that if I am using the Octane Render Viewport (instead of rendering), when the maximum samples has been reached, the temperatures on my cards goes down a little, but not all the way down to where it would be if I close the render viewport. It appears that Octane isn't releasing all the resources that it could when rendering stops. It's not a big deal, but it would help keep my cards cool (one consistently goes up to 80/81 deg. F during rendering), if Octane didn't think it was still rendering when it hits the max samples. I typically do a lot of tweaking to a scene to get the look I want, and with the cards idling between tweaks it would save energy and keep the cards cooler if Octane would recognize that it has finished the render and disengage.
+1
same behavior when viewport is paused, it will be nice to completely release the power
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

We need to solve the problem with textures
UVWs Edi.!!!!!!!
I would say thanks to the developers - Octan render - pack for the last 6 months - please!!!! thank you !!!
And really need to make PASS - sampl/pix EDITOR on render elements - that would set the number of PASS sampl/pix
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2015-02-11 10-46-39 1car_octan.max - Autodesk 3ds Max Design 2015 .png
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

also not working very necessary tool vertex paint
he loses the texture when compiling Material converter
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2015-02-11 10-49-52 1car_octan.max - Autodesk 3ds Max Design 2015 .png
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suvakas
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Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Dom74 wrote: +1
same behavior when viewport is paused, it will be nice to completely release the power
Couldn't that be related to the fact, that Octane view has to remain interactive?
I'm sure you don't want it to reload the entire thing to GPU again when you interact with the scene.

Suv
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

You're right, but maybe there is a way to release power without clearing everything in memory, I hope.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

After further investigation, it seems the power is well released (when I look at Afterburner monitor), but the core frequency is not going completely down, and power consumption too.
I hope Karba can have a look at that.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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