OctaneRender® for 3ds max® v2.03
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Karba, any news on hue & saturation modifier node?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
I made a quick screen capture for you.Karba wrote: What is your workflow?
What hair and fur features do you use in IRay and Corona?
How do you assign materials and which ones?
https://www.youtube.com/watch?v=Ht7AQkR ... AeFmR4mmkQ
Basically hair gets rendered as a one big mesh and it has the same material and UV coordinates as the underlying model.
Suv
Ok, almost done. There may be some problems with interactive viewport, but for production render should work.suvakas wrote:I made a quick screen capture for you.Karba wrote: What is your workflow?
What hair and fur features do you use in IRay and Corona?
How do you assign materials and which ones?
https://www.youtube.com/watch?v=Ht7AQkR ... AeFmR4mmkQ
Basically hair gets rendered as a one big mesh and it has the same material and UV coordinates as the underlying model.
Suv
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
Whaaaaaat???!!!! Karba, YOU ARE THE BEST!!!!!!! Can't wait forma the next release!!!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
it's fixed already. wait for next version or read the posts abovemerid888 wrote:karba, i can't save image every time when i do click in the port max fram buffer
add picture
thank you if you can help me

P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
)
