OctaneRender® for 3ds max® v2.03

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RobSteady
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Karba, any news on hue & saturation modifier node?
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Karba
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RobSteady wrote:Karba, any news on hue & saturation modifier node?
I will try. Unfortunately I just don't have enough time for everything. I will try to find some since a lot of people are asking for this.
vfxman83
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hi there

i wondering the render elements in version 2 ?

where are they i can't found ?
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suvakas
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Karba wrote: What is your workflow?
What hair and fur features do you use in IRay and Corona?
How do you assign materials and which ones?
I made a quick screen capture for you.

https://www.youtube.com/watch?v=Ht7AQkR ... AeFmR4mmkQ

Basically hair gets rendered as a one big mesh and it has the same material and UV coordinates as the underlying model.


Suv
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Karba
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suvakas wrote:
Karba wrote: What is your workflow?
What hair and fur features do you use in IRay and Corona?
How do you assign materials and which ones?
I made a quick screen capture for you.

https://www.youtube.com/watch?v=Ht7AQkR ... AeFmR4mmkQ

Basically hair gets rendered as a one big mesh and it has the same material and UV coordinates as the underlying model.

Suv
Ok, almost done. There may be some problems with interactive viewport, but for production render should work.
Attachments
HairAndFur.png
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mykola1985
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Whaaaaaat???!!!! Karba, YOU ARE THE BEST!!!!!!! Can't wait forma the next release!!!
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suvakas
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Great news indeed. 8-)
Nice work!

Suv
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merid888

karba, i can't save image every time when i do click in the port max fram buffer
add picture
thank you if you can help me
Attachments
can't save image.jpg
mikinik
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:(
Attachments
919bd-clip-207kb.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
boris
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merid888 wrote:karba, i can't save image every time when i do click in the port max fram buffer
add picture
thank you if you can help me
it's fixed already. wait for next version or read the posts above ;)
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