OctaneRender™ for LightWave™ 2.0 preview

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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johlanga
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What is the timeframe for deformations?
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
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johlanga wrote:What is the timeframe for deformations?
In theory along the 2.x cycle, but I am not sure yet.

-Juanjo
johlanga
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juanjgon wrote:
johlanga wrote:What is the timeframe for deformations?
In theory along the 2.x cycle, but I am not sure yet.

-Juanjo
Ok, have to be patient then :shock:

Ps great work juan! U release new examples/versions almost faster than otoy teame :D
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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juanjgon
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New 2.0 plugin instancing architecture, 100 times faster:

250.000 instances sample scene
Octane 1.5 loading time: 5 seconds
Octane 2.0 loading time: 0.05 seconds

-Juanjo
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juanjgon
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Joined: Tue Jan 19, 2010 12:01 pm
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New 2.0 plugin instancing architecture: Support of instances motion blur, including instancers linked to particle systems.

-Juanjo
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FrankPooleFloating
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YES! :lol:
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3Dimensional
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Any chance it will support multiple UV Maps for the same object?
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juanjgon
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3Dimensional wrote:Any chance it will support multiple UV Maps for the same object?
Octane doesn't support multiple UV maps in the same vertex. You can use multiple UV maps in the same object, but currently you can't have more than one UV map in the same vertex of the object.

-Juanjo
3Dimensional
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juanjgon wrote:
3Dimensional wrote:Any chance it will support multiple UV Maps for the same object?
Octane doesn't support multiple UV maps in the same vertex. You can use multiple UV maps in the same object, but currently you can't have more than one UV map in the same vertex of the object.
How does that work exactly? For example, if I have an object and select a set of polygons, make a UV map from them, then I invert the selection and assign a UV map to that, there will still be vertices that belong to both of them, right?
kostache
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Any chance to get a dynamic booleans? I've asked about it a lot of times.
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