OctaneRender™ for LightWave™ 2.0 preview
Moderator: juanjgon
What is the timeframe for deformations?
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Ok, have to be patient thenjuanjgon wrote:In theory along the 2.x cycle, but I am not sure yet.johlanga wrote:What is the timeframe for deformations?
-Juanjo

Ps great work juan! U release new examples/versions almost faster than otoy teame

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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
YES! 

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- 3Dimensional
- Posts: 60
- Joined: Fri Apr 11, 2014 11:33 pm
Any chance it will support multiple UV Maps for the same object?
Octane doesn't support multiple UV maps in the same vertex. You can use multiple UV maps in the same object, but currently you can't have more than one UV map in the same vertex of the object.3Dimensional wrote:Any chance it will support multiple UV Maps for the same object?
-Juanjo
- 3Dimensional
- Posts: 60
- Joined: Fri Apr 11, 2014 11:33 pm
How does that work exactly? For example, if I have an object and select a set of polygons, make a UV map from them, then I invert the selection and assign a UV map to that, there will still be vertices that belong to both of them, right?juanjgon wrote:Octane doesn't support multiple UV maps in the same vertex. You can use multiple UV maps in the same object, but currently you can't have more than one UV map in the same vertex of the object.3Dimensional wrote:Any chance it will support multiple UV Maps for the same object?