OctaneRender® for Maya® 1.33 - 2.3 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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TBFX
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Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

JimStar wrote:TBFX
Thank you!
Will switch to Maya plugin very soon.;)
And another one:
Float Image textures don't seem to be doing anything. I have had to load bump maps in as rgb image textures to get them to work.

Good to know your back on the Maya plugin, hope the next version isn't too far away.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
RickToxik
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Posts: 140
Joined: Fri Jan 13, 2012 9:22 pm
Location: Canada

I'm sorry, but.... How can I assign textures on my objects?... I see that now you have to add a transform and a projection node each time you want to add a texture, but all my textures always look grey whatever I do. I must say that I find this workflow very unintuitive and rather tedious - but I just can't get it to work. I'll have to come back a few versions earlier because I need a scene to be rendered today :(

Maybe it would be a good idea to install the latest version of the manual automatically with the plugin... I have no idea how to assign a texture now... I know you are working super hard Jimstar and you're doing a great job but this version looks very complex to me with the new projection and transform nodes that you have (I think) to assign each time.
RickToxik
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Location: Canada

AAHHHHH I see!!! Textures on a network path on windows (i.e. //RickToxik/Textures) do not work! hahahaa
Vyoor
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Posts: 67
Joined: Fri Jul 12, 2013 8:18 pm

A couple of things in addition to those described TBFX which I think is not working properly:

1. Sunsky rotation don't work in batch render,
2. frames don't write when adding more than one subdirectory in file output path,
3. I can't write 16-bit depth images,
4. some objects lose shaders in the first frame in batch render (becames gray).
i7, 4x GTX 780, Maya.
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Slimshader
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Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

Hey, I was just wondering if this version is currently the most stable.
It says [TEST] so I'm unsure if I should use this one.
Thanks in advance...
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ciboulot
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As far as I am concerned, I would recommend you to stick to the 1.20a version. Very stable. No motion blur and different shader connections.
But if you have an important work to do now, 1.20a is the most secure.

I am running a studio and we are waiting for the net release to update..
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Slimshader
Test version supposes that there may be some issues present, as some important parts of the code were changed or added...
Next version will be ready soon, I'm working on it at the time. And it will have the "test" status too, as I've deeply refactored it to improve some aspects and prepare it for new 2.0 engine...
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ciboulot
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@Jimstar,

This is bloody awesome news! You know we've been waiting for this release, and we know you put hard work in it.
keep on your amazing work!
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
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Slimshader
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Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

Thanks ciboulot and JimStar!
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L_E_X
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Joined: Mon Mar 31, 2014 7:42 am
Location: Kazakhstan
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While testing Maya plugin v 1.33 find that it's slower than v1.20a by 7.5 % - why :( ?
Testing on double xeon-2687w, 4x gtx780ti
5x-Gtx1080 Ti+ 4x-Gtx 780 Ti, 2x-Xeon 2687W, 192Gb Ram
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