Hi Jimstar,
would it be possible to expose the scale (UV) attribute of the textures nodes in the channel box? It would help a great deal the texturing, as we could raise and lower several attributes at the same time in the channel box, which is not possible in the attribute editor. I don't know how complicated this would be, but it would be convenient to have the same attributes of all the texture nodes enabled in the channel box as they appear in the attribute editor.
OctaneRender® for Maya® v1.02b beta [OBSOLETE]
Moderator: JimStar
Hatak - your graph is displaying -40 to 40 in the y axis, your power is 40,000 so your key frame is 'high' above where the graph UI is, what happens when you activate the graph editor and hit the 'F' key to frame the key frame within the UI? - I just tested it and it shows on my computer - Do not forget to find where the key frame should be....Hatak wrote:Hi Jimstar,
I try to animate power, but in graph editor keys not displayed. But exmaple RBGspectrum node can animate and display keys in editor. Thanks!
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
jmfowler Oh man.
It's my such a stupid mistake. Thank you very much! 


My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Hi Jimstar, I know I keep posting every little problem I encounter with octane. Please forgive me lol, better to say it I guess.
I am trying to load a very large EXR image sequence (6400*2560) for matte painting and maya crashes as soon as I load it in my diffuse Image Texture. Other renderers / standard shaders do fine. Cheers!
p.s. The exr is in the "name.####.exr" convention.
I am trying to load a very large EXR image sequence (6400*2560) for matte painting and maya crashes as soon as I load it in my diffuse Image Texture. Other renderers / standard shaders do fine. Cheers!
p.s. The exr is in the "name.####.exr" convention.
Just checking to see if this is compatible with 1.10.
SuperMicro X9DAI
Dual Xeon E5-2670
64 GB DDR3-1600
Dual EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
ASROCK Extreme 11
Intel 3970X OC'd 5.2 GHZ
64 GB DDR3-2400
Tri EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
Dual Xeon E5-2670
64 GB DDR3-1600
Dual EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
ASROCK Extreme 11
Intel 3970X OC'd 5.2 GHZ
64 GB DDR3-2400
Tri EVGA 680 4 GB
Win 7
Nvidia Driver 310.71
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Sorry JimStar I posted this in general instead of here
I am sorry if this has been covered... When I render out in Maya Batch I get four frames (out of 250) then batch stops.
I get no script errors... any ideas
Peter
// Rendering with OctaneRender®... //
// Percentage of rendering done: 2 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_005.png) //
// Percentage of rendering done: 2 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_006.png) //
// Percentage of rendering done: 3 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_007.png) //
// Percentage of rendering done: 3 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_008.png) //
// Percentage of rendering done: 4 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_009.png) //
// Rendering Completed. See mayaRenderLog.txt for information. //
Follow up to this question...
I have another post regarding cards dropping out in the stand-alone when rendering. When this happens in the stand-alone it occurs usually after 4-5 minutes of rendering I will get a display driver issue then one of the cards will just cut out. Another 7 minutes in another one will go etc. Most often 4 of the 6 will stay... sometimes I can even get down to one card.
When I do the maya batch it will kick out after 5-10 minutes regularly sometimes doing 3 frames sometimes 4-5.
Could that be related... i.e. if a card fails does the batch render fail also?
Thanks
Peter
I am sorry if this has been covered... When I render out in Maya Batch I get four frames (out of 250) then batch stops.
I get no script errors... any ideas
Peter
// Rendering with OctaneRender®... //
// Percentage of rendering done: 2 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_005.png) //
// Percentage of rendering done: 2 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_006.png) //
// Percentage of rendering done: 3 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_007.png) //
// Percentage of rendering done: 3 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_008.png) //
// Percentage of rendering done: 4 (C:/Users/Mark/Documents/maya/projects/default/images/masterLayer/MayaSealOctane_009.png) //
// Rendering Completed. See mayaRenderLog.txt for information. //
Follow up to this question...
I have another post regarding cards dropping out in the stand-alone when rendering. When this happens in the stand-alone it occurs usually after 4-5 minutes of rendering I will get a display driver issue then one of the cards will just cut out. Another 7 minutes in another one will go etc. Most often 4 of the 6 will stay... sometimes I can even get down to one card.
When I do the maya batch it will kick out after 5-10 minutes regularly sometimes doing 3 frames sometimes 4-5.
Could that be related... i.e. if a card fails does the batch render fail also?
Thanks
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Hi JimStar. Have you got a good news about new version ?
Thank you!

Thank you!

My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |