
OctaneRender™ Standalone v1.01 (obsolete)
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
regarding the noise I think that the new Octane release enabled an hidden Cuda feature, our Nvidia gpus can sound like a Moog...

quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- LudovicRouy
- Posts: 216
- Joined: Sat Apr 03, 2010 5:05 pm
- Location: FRANCE
- Contact:
Great job ! very happy to play with this new release
Possibly the noise is from a rapidly cycling fan speed signal. On/off or fast/slow. Some infinite loop triggered by passing the data from gpu to cpu or a wait state like do until or refresh. I wonder if these cards have PCM of their fans. Might be a driver or bios fault or even at hardware level rather than an Octane issue.. Probably better to avoid using post processing ATM if you have this noise rather than end up damaging something.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Great news - good work.
Bug report: When I reload textures, they appear black. If I reopen the scene (with the new texture) everything is fine.
Bug report: When I reload textures, they appear black. If I reopen the scene (with the new texture) everything is fine.
Excellent Work, Orthographic view and importance sampling are jewells 
i don't have tested mate material yet...
Any way, I have the same problem as Refracty with texture updating ! i need to reload scene.

i don't have tested mate material yet...
Any way, I have the same problem as Refracty with texture updating ! i need to reload scene.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
- IMPICHMENT
- Posts: 46
- Joined: Mon Feb 08, 2010 12:16 am
- Location: Russia| Rostov
excellent 

Cinema4D R14.|Octane Stand | Octane for C4D next Corona render
Win8 [64]. I7 3930K . GTX580
Win8 [64]. I7 3930K . GTX580
tnx !
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Core i7 2600k @4.2 Ghz | Asus Maxiumus V Extream | 3 x GTX 590 watercooled| Crucial Ballistic Sport 32gb | Crucial m4 64gb | Seasonic Gold 1250 | Octane render| Skethcup Pro 2013 | Blender 2.68
Core i7 2600k @4.2 Ghz | Asus Maxiumus V Extream | 3 x GTX 590 watercooled| Crucial Ballistic Sport 32gb | Crucial m4 64gb | Seasonic Gold 1250 | Octane render| Skethcup Pro 2013 | Blender 2.68
- marcio_max
- Posts: 132
- Joined: Mon Dec 05, 2011 12:17 pm
- Location: Aracatuba/SP/Brazil
Congratulations Octane Team!
It's the best release ever!
It's the best release ever!

| Windows 8 Pro x64 | Octane for 3ds Max/Standalone | i7 860 | 12GB RAM | 1x EVGA GTX 670 4GB / 2x EVGA GTX 670 2GB | Cooler Master HAF 932 |
Seems, that texture reloading is broken. Will have a look on Monday. Should be easy to fix.César wrote:Great news, but I have some problem with materials on this 1.01 version :
When I refresh a floattexture on the opacity channel the material become totally opaque. Refresh don't work, I have to reload the same texture again.
Some time my material become all black when I refresh a bump floattexture too.
Is it me or somebody else have this trouble ?
Thanks to all who reported the problem,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra