OctaneRender® for Maya® beta 3.0 [OBSOLETE]
Moderator: JimStar
MentalRay can change the shader by a particle attribute, also the color of each particle.JimStar wrote:Do you mean that MentalRay can't have the own shader for each particle?.. Only for object itself?..
At least with Softimage, should be also possible with Maya...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I have a question: in the standalone version you can specify the focus point by clicking in the scene, it's very useful. Where is that option in the Maya plugin? I can only check/uncheck the Auto Focus, but I cannot find the pick focus option... 

Last edited by Q-Games on Tue Sep 25, 2012 8:32 am, edited 2 times in total.
Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
Question - Does the maya plugin work with the kepler build ?
580's seem to be harder to find for suppliers, in NZ anyway.
580's seem to be harder to find for suppliers, in NZ anyway.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Sorry, bit off topic but I believe Nvidia have stopped production of the gtx 580 and 590. and with us having such a small market here in NZ we probably just ran out of stock first.
http://www.tomshardware.com/news/GTX580 ... 15339.html
This is something Nvidia don't usually do, when new lines have come out in the past they have usually kept a generation or two behind in production as a lower cost option. I think this time they knew that the GTX 680 would be slower for GPGPU work and are dedicated to forcing this type of computing onto the more expensive Quadro and Tesla ranges. The last thing they wanted was to drop the price of the 580's as then no one doing our type of work would have bought the new range let alone a Quadro or Tesla!
T.
http://www.tomshardware.com/news/GTX580 ... 15339.html
This is something Nvidia don't usually do, when new lines have come out in the past they have usually kept a generation or two behind in production as a lower cost option. I think this time they knew that the GTX 680 would be slower for GPGPU work and are dedicated to forcing this type of computing onto the more expensive Quadro and Tesla ranges. The last thing they wanted was to drop the price of the 580's as then no one doing our type of work would have bought the new range let alone a Quadro or Tesla!
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
In an IPR active render you can use the render region to select the focus point. It will set focus to the center of the area you swipe out.Q-Games wrote:I have a question: in the standalone version you can specify the focus point by clicking in the scene, it's very useful. Where is that option in the Maya plugin? I can only check/uncheck the Auto Focus, but I cannot find the pick focus option...
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
I have made a script to control the focus of the octane camera if you want. Just pick your camera and run the script, the locator will control the focus distance.Q-Games wrote:I can only check/uncheck the Auto Focus, but I cannot find the pick focus option...
http://render.otoy.com/forum/viewtopic.php?f=28&t=23455
Thanks for the info T but I do believe my post is on topic because as it looks I need the maya plugin to work with the kepler build because It doesn't look like I'm going to be able to build a system based on fermi for the reasons you have stated - I can't find any 580's (3gb) to buy..........TBFX wrote:Sorry, bit off topic but I believe Nvidia have stopped production of the gtx 580 and 590. and with us having such a small market here in NZ we probably just ran out of stock first.
http://www.tomshardware.com/news/GTX580 ... 15339.html
This is something Nvidia don't usually do, when new lines have come out in the past they have usually kept a generation or two behind in production as a lower cost option. I think this time they knew that the GTX 680 would be slower for GPGPU work and are dedicated to forcing this type of computing onto the more expensive Quadro and Tesla ranges. The last thing they wanted was to drop the price of the 580's as then no one doing our type of work would have bought the new range let alone a Quadro or Tesla!
T.
Can the plugin currently work with the kepler test build? if not - could someone from Otoy or the render team give some advice on how I can move forward in this situation since I have just accepted a large project but now it looks like I can't build the system I need for it...
thanks in advance..
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Sorry, I meant that I was taking the discussion a little off topic ranting about Nvidiajmfowler wrote:Thanks for the info T but I do believe my post is on topic because


T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB