OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

tehfailsafe wrote:
If you want to test them PM me, I converted them by hand so I know what they need to do from Arch and Design materials.
I will PM next week after Easter.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:any plan to add the gradient ramp node?

I know it needs its own interface,
Karba, could you redirect Max gradient ramp mat outputs to the Octane ramp node inputs?
I totally forgot about that node type.
I will try do something.
tehfailsafe
Licensed Customer
Posts: 229
Joined: Sun Nov 07, 2010 9:27 pm

Karba wrote:I will PM next week after Easter.
Image
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

tehfailsafe wrote:
Karba wrote:I will PM next week after Easter.
Image
:lol:
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Support for ACTIVE SHADE? Will it have?
User avatar
nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Hi Rodrigo,

why would you need active shade when you have Octane's own viewport?

personally i think having a "5th" viewport is a big plus.

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
rodrigotrovao
Licensed Customer
Posts: 133
Joined: Thu Mar 22, 2012 4:27 pm
Location: Brazil

Just because the others have and for max integration.. another would be nice.. a 5th view is not an option, but just because theres no other way. If we had active shade (on viewport directly) render AND this 5th viewport, it would be an "OPTION". I work on a laptop.. another window fills my entire screen.. :s
hadouken
Licensed Customer
Posts: 103
Joined: Thu Jul 01, 2010 10:56 pm
Contact:

rodrigotrovao wrote:Just because the others have and for max integration.. another would be nice.. a 5th view is not an option, but just because theres no other way. If we had active shade (on viewport directly) render AND this 5th viewport, it would be an "OPTION". I work on a laptop.. another window fills my entire screen.. :s

That's true...maybe a way to dock the octane window in max would help circumvent the need for an active shade window.
Intel Core i5-2500
6GB DDR3
GTX470
Windows7 Home Premium 64-bit

http://zaixxiaz.com/
User avatar
tonycho
Licensed Customer
Posts: 391
Joined: Mon Jun 07, 2010 3:03 am
Location: Surabaya - Indonesia
Contact:

Hi Karba
any news for octane standalone next release ? :)
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
marilu2011
Licensed Customer
Posts: 55
Joined: Thu Nov 17, 2011 6:53 pm

How do I test the plugin? I downloaded the plugin for testing, but it asks for the password and login, put my live and does not enter !
Post Reply

Return to “Autodesk 3Ds Max”