ERROR in
action number 1
of Create Event
for object control:
Error defining an external function.
Abort only option
Launching 1.8b for first time Guus
Phantom Scatter [1.12.2] Export and press CTRL+V in Octane!
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- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
blobbybarack, yes, other users have been running into this aswell. It's a false positive and acts up because of the way the DRM works. It's a combination of finding out PC hardware, putting your login key in the registry and connecting to my server to check your authenticity.
Phantom Scatter does not use the *.MTL file, but the material names inside the *.OBJ files themselves. They are identified by the 'usemtl' keyword inside *.OBJ files. That's my trick to find out what goes where. That means groups don't matter... if you use a certain material across different groups, it will all still work. (That is, if your final *.OBJ makes use of the 'usemtl' keyword inside the *.OBJ)
Pic:

*.MTL files contain further info about materials, but not the actual naming.
Maybe another option is to load in your model into Blender as say *.DAE or *.3DS, then export it as *.OBJ for use in Phantom Scatter (don't forget to tell it to triangulate the model).
Thanks for reporting p3taoctane, I will look into it. It runs perfectly fine on my PC, so I'll try if the same problem might happen on my other one. If Phantom Scatter 1.8 runs, this should too... weird. But I'm on it!
Phantom Scatter does not use the *.MTL file, but the material names inside the *.OBJ files themselves. They are identified by the 'usemtl' keyword inside *.OBJ files. That's my trick to find out what goes where. That means groups don't matter... if you use a certain material across different groups, it will all still work. (That is, if your final *.OBJ makes use of the 'usemtl' keyword inside the *.OBJ)
Pic:

*.MTL files contain further info about materials, but not the actual naming.
Maybe another option is to load in your model into Blender as say *.DAE or *.3DS, then export it as *.OBJ for use in Phantom Scatter (don't forget to tell it to triangulate the model).
Thanks for reporting p3taoctane, I will look into it. It runs perfectly fine on my PC, so I'll try if the same problem might happen on my other one. If Phantom Scatter 1.8 runs, this should too... weird. But I'm on it!
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
- Location: Paris
- Contact:
Ok perfect.
I should find a way to handle this directly in houdini so.
Thanks a lot.
I should find a way to handle this directly in houdini so.
Thanks a lot.
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
I'm working on a brand new Phantom Scatter website. Additional licensing types will be made available.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Does the lifetime licence include
Phantom Photo Match and
Unannounced product in development?
Phantom Photo Match and
Unannounced product in development?
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Hey rappet, no those will get seperate lifetime licenses. Phantom Photo Match is nearing release (and will need to be expanded) and the unannounced product is a long way off (but I think you already know what that is going to be.
)

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Phantom Scatter 1.8 is b-2 now available! The software is a quick follow-up to the 1.8 b release. I've added an INSET switch under the main options. On very large models, INSET becomes problematic because on import, it checks all the edges with other edges to see what matches up and what doesn't. That way it can determine the outer edge of a scatter surface, so it can apply the INSET along there. But it causes unnecessary slowdown for everyone who doesn't need it. The switch allows you to disable INSET altogether.
The updated manual can be downloaded here:
http://guusthissen.nl/downloads/manual.pdf
The updated manual can be downloaded here:
http://guusthissen.nl/downloads/manual.pdf
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Here's another great Metaverse entry which uses Phantom Scatter: http://render.otoy.com/forum/viewtopic.php?f=97&t=49412 

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
I've been spending a bunch of time learning how to make a good scattering setup and vegetation materials. I think I will make an additional chapter in the Phantom Scatter manual on how I put this together. Then everyone with Phantom Scatter will benefit from something as essential to the Octane+Scatter workflow as this



Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture