OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

v1adut
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Posts: 154
Joined: Sun May 30, 2010 4:27 pm

Hi Paul,

Since my last suggestion was about UI Polish, can you Make the default octane color not gray but black, and the button white to keep the modo 901 ui consistency.

Cheers
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face_off
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can you Make the default octane color not gray but black
Which specific UI element do you want the color changed for pls?
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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funk
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face_off wrote:
can you Make the default octane color not gray but black
Which specific UI element do you want the color changed for pls?
I would also like this and have actually asked for it before.

The background is grey and the "play" button/icon is black. In modo the background is black and the button is white.
octane_vs_preview.jpg
octane_vs_preview.jpg (8.73 KiB) Viewed 3522 times
In V-Ray's VFB, you can actually right click the background and choose the color. Something like this would be better:
vray_bg_color.jpg
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The background is grey and the "play" button/icon is black. In modo the background is black and the button is white.
My concern with doing this is that it will not be obvious to users that they are clicking the play button for the Modo renderer, or the Octane renderer - so I think having different color schemes helps differentiate between the 2 viewports. Perhaps I could add an Octane logo to the play button - then the color schemes could be aligned?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

face_off wrote:
The background is grey and the "play" button/icon is black. In modo the background is black and the button is white.
My concern with doing this is that it will not be obvious to users that they are clicking the play button for the Modo renderer, or the Octane renderer - so I think having different color schemes helps differentiate between the 2 viewports. Perhaps I could add an Octane logo to the play button - then the color schemes could be aligned?

Paul

Hi Paul,
The octane logo is not need, because people who use octane render know the difference between modo and octane rendr :D we payed for it for a reason. Faster better..... :)
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

Paul,
Can you please change the reload, stop render button position from the start render button, I click for so many times accidentally reload instead of pause render in order to save the file. This is due the fact when I render my interface is slower because I use the screen videocard too.
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

The octane logo is not need, because people who use octane render know the difference between modo and octane rendr :D we payed for it for a reason. Faster better..... :)
This might work for you, but it will be a step backwards for some users. It is important that there be a way to differentiate the "start rendering" button on the Modo render panel verses the Octane viewport. Otherwise some users (ie. me!) will accidentally start the wrong renderer.
Can you please change the reload, stop render button position from the start render button, I click for so many times accidentally reload instead of pause render in order to save the file. This is due the fact when I render my interface is slower because I use the screen videocard too.
I think for the majority of users, the current button layout is logical and makes sense. You can customise the layout to whatever you need - as per https://docs.otoy.com/#42Adding%20a%20S ... 20Defaults. For example, the attached CFG puts the "Reload Texturemaps" button in between the Refresh and Stop buttons. You might need to copy/paste the main key="octaneViewportToolbarSheet:sheet" hash across from OctaneRenderForModo_901.CFG from time to time if I make changes to that file. Ultimately, I think you need a second graphics card as your Windows display adapter - it will transform your experience with the plugin.

Paul
Attachments
index.zip
(2.4 KiB) Downloaded 156 times
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

face_off wrote:
The octane logo is not need, because people who use octane render know the difference between modo and octane rendr :D we payed for it for a reason. Faster better..... :)
This might work for you, but it will be a step backwards for some users. It is important that there be a way to differentiate the "start rendering" button on the Modo render panel verses the Octane viewport. Otherwise some users (ie. me!) will accidentally start the wrong renderer.
Can you please change the reload, stop render button position from the start render button, I click for so many times accidentally reload instead of pause render in order to save the file. This is due the fact when I render my interface is slower because I use the screen videocard too.
I think for the majority of users, the current button layout is logical and makes sense. You can customise the layout to whatever you need - as per https://docs.otoy.com/#42Adding%20a%20S ... 20Defaults. For example, the attached CFG puts the "Reload Texturemaps" button in between the Refresh and Stop buttons. You might need to copy/paste the main key="octaneViewportToolbarSheet:sheet" hash across from OctaneRenderForModo_901.CFG from time to time if I make changes to that file. Ultimately, I think you need a second graphics card as your Windows display adapter - it will transform your experience with the plugin.

Paul

Thank you for the suggestion, I have a Titan Black and a Gtx 690. The reason I use both is speed, the reason I use Titan Black as main card, memory for substance painter.
Thank you for the customization.
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Tharso
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Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil
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Hi Paul,

My shadows dont follow the png alpha stencil material, the shadows looks like the whole mesh without stencil. Is it normal?
hacozac
Licensed Customer
Posts: 8
Joined: Mon Nov 24, 2014 11:28 am

Hello,

When it turn on "Use Modo Film Offset" on plugin version 2.24.0.84, it becomes different results with modo.
Attachments
UseModoFilmOffset.jpg
IssueOfUseModoFilmOffset.zip
Simple Scene
(8.33 KiB) Downloaded 148 times
Win7 x64/ Core i7 4790/ 16GB RAM/ 6x GTX 980/ 1x GTX 780ti/ 2x GTX 590/ Driver 355.98/ Modo 902 SP2
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