Hi Paul,
Since my last suggestion was about UI Polish, can you Make the default octane color not gray but black, and the button white to keep the modo 901 ui consistency.
Cheers
OctaneRender for Modo 3.03.3 [STABLE]
Moderator: face_off
Which specific UI element do you want the color changed for pls?can you Make the default octane color not gray but black
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I would also like this and have actually asked for it before.face_off wrote:Which specific UI element do you want the color changed for pls?can you Make the default octane color not gray but black
The background is grey and the "play" button/icon is black. In modo the background is black and the button is white. In V-Ray's VFB, you can actually right click the background and choose the color. Something like this would be better:
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
My concern with doing this is that it will not be obvious to users that they are clicking the play button for the Modo renderer, or the Octane renderer - so I think having different color schemes helps differentiate between the 2 viewports. Perhaps I could add an Octane logo to the play button - then the color schemes could be aligned?The background is grey and the "play" button/icon is black. In modo the background is black and the button is white.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
face_off wrote:My concern with doing this is that it will not be obvious to users that they are clicking the play button for the Modo renderer, or the Octane renderer - so I think having different color schemes helps differentiate between the 2 viewports. Perhaps I could add an Octane logo to the play button - then the color schemes could be aligned?The background is grey and the "play" button/icon is black. In modo the background is black and the button is white.
Paul
Hi Paul,
The octane logo is not need, because people who use octane render know the difference between modo and octane rendr


Paul,
Can you please change the reload, stop render button position from the start render button, I click for so many times accidentally reload instead of pause render in order to save the file. This is due the fact when I render my interface is slower because I use the screen videocard too.
Can you please change the reload, stop render button position from the start render button, I click for so many times accidentally reload instead of pause render in order to save the file. This is due the fact when I render my interface is slower because I use the screen videocard too.
This might work for you, but it will be a step backwards for some users. It is important that there be a way to differentiate the "start rendering" button on the Modo render panel verses the Octane viewport. Otherwise some users (ie. me!) will accidentally start the wrong renderer.The octane logo is not need, because people who use octane render know the difference between modo and octane rendrwe payed for it for a reason. Faster better.....
I think for the majority of users, the current button layout is logical and makes sense. You can customise the layout to whatever you need - as per https://docs.otoy.com/#42Adding%20a%20S ... 20Defaults. For example, the attached CFG puts the "Reload Texturemaps" button in between the Refresh and Stop buttons. You might need to copy/paste the main key="octaneViewportToolbarSheet:sheet" hash across from OctaneRenderForModo_901.CFG from time to time if I make changes to that file. Ultimately, I think you need a second graphics card as your Windows display adapter - it will transform your experience with the plugin.Can you please change the reload, stop render button position from the start render button, I click for so many times accidentally reload instead of pause render in order to save the file. This is due the fact when I render my interface is slower because I use the screen videocard too.
Paul
- Attachments
-
- index.zip
- (2.4 KiB) Downloaded 156 times
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
face_off wrote:This might work for you, but it will be a step backwards for some users. It is important that there be a way to differentiate the "start rendering" button on the Modo render panel verses the Octane viewport. Otherwise some users (ie. me!) will accidentally start the wrong renderer.The octane logo is not need, because people who use octane render know the difference between modo and octane rendrwe payed for it for a reason. Faster better.....
I think for the majority of users, the current button layout is logical and makes sense. You can customise the layout to whatever you need - as per https://docs.otoy.com/#42Adding%20a%20S ... 20Defaults. For example, the attached CFG puts the "Reload Texturemaps" button in between the Refresh and Stop buttons. You might need to copy/paste the main key="octaneViewportToolbarSheet:sheet" hash across from OctaneRenderForModo_901.CFG from time to time if I make changes to that file. Ultimately, I think you need a second graphics card as your Windows display adapter - it will transform your experience with the plugin.Can you please change the reload, stop render button position from the start render button, I click for so many times accidentally reload instead of pause render in order to save the file. This is due the fact when I render my interface is slower because I use the screen videocard too.
Paul
Thank you for the suggestion, I have a Titan Black and a Gtx 690. The reason I use both is speed, the reason I use Titan Black as main card, memory for substance painter.
Thank you for the customization.
Hi Paul,
My shadows dont follow the png alpha stencil material, the shadows looks like the whole mesh without stencil. Is it normal?
My shadows dont follow the png alpha stencil material, the shadows looks like the whole mesh without stencil. Is it normal?
Hello,
When it turn on "Use Modo Film Offset" on plugin version 2.24.0.84, it becomes different results with modo.
When it turn on "Use Modo Film Offset" on plugin version 2.24.0.84, it becomes different results with modo.
- Attachments
-
- IssueOfUseModoFilmOffset.zip
- Simple Scene
- (8.33 KiB) Downloaded 148 times
Win7 x64/ Core i7 4790/ 16GB RAM/ 6x GTX 980/ 1x GTX 780ti/ 2x GTX 590/ Driver 355.98/ Modo 902 SP2