Still getting loads of crashes with this build when rendering to the Picture Viewer in 2025.01 Seems to only happen after I have initiated at least one time the Live Viewer. Only rendering via the AOV Group.aoktar wrote:I've updated the Windows builds with a hot-fix for the crash/deadlock issues. Please download and install it!
OSX builds will be updated soon!
Cinema4D version 2024.1-[R3] latest stable (11.10.2024)
Moderators: aoktar, ChrisHekman
- astrofalcon
- Posts: 26
- Joined: Wed Apr 26, 2017 4:32 am
- Contact:
Then please share an example scene with me and detailed info about it. It's not same issue most likelyastrofalcon wrote:Still getting loads of crashes with this build when rendering to the Picture Viewer in 2025.01 Seems to only happen after I have initiated at least one time the Live Viewer. Only rendering via the AOV Group.aoktar wrote:I've updated the Windows builds with a hot-fix for the crash/deadlock issues. Please download and install it!
OSX builds will be updated soon!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi, thank you for this realease!
When you use C4D (new) particles, bake the sim and then move it around in the viewport, the sim stays in the same position in the Live Viewer. The change doesn't seem to register for Octane.
Scene file in attachment
When you use C4D (new) particles, bake the sim and then move it around in the viewport, the sim stays in the same position in the Live Viewer. The change doesn't seem to register for Octane.
Scene file in attachment
- Attachments
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- C4DParticles.zip
- (183.92 KiB) Downloaded 95 times
It is not supported yetbloomis2 wrote:Also, I don't know if motion blur works with these new particles yet? I tried with no success.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- the_monkey
- Posts: 12
- Joined: Sat Apr 18, 2015 8:09 pm
Having troubles in the latest Octane C4D Plugin (2024.1.R2) with Cryptomattes not recognizing objects that have materials that contain emissions. If I either render them in an older version of Octane or disconnect the emission node from the Universal Material on the cloner, the cryptos work correctly.
macOS 14.6.1
C4D 2023
Octane 2023.1.3 R5 macOS 14.6.1
C4D 2023
Octane 2024.1 R2 Cheers,
Mike
macOS 14.6.1
C4D 2023
Octane 2023.1.3 R5 macOS 14.6.1
C4D 2023
Octane 2024.1 R2 Cheers,
Mike
Could we get your scene to check?the_monkey wrote:Having troubles in the latest Octane C4D Plugin (2024.1.R2) with Cryptomattes not recognizing objects that have materials that contain emissions. If I either render them in an older version of Octane or disconnect the emission node from the Universal Material on the cloner, the cryptos work correctly.
macOS 14.6.1
C4D 2023
Octane 2023.1.3 R5 macOS 14.6.1
C4D 2023
Octane 2024.1 R2 Cheers,
Mike
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- the_monkey
- Posts: 12
- Joined: Sat Apr 18, 2015 8:09 pm
Sure can, but it's underwhelming.aoktar wrote:Could we get your scene to check?

If I drag the material between objects... whatever objects it's on looses it's crypto in the Live Viewer.
Cheers,
Mike
I might have stumbled upon a mismatch in direction for the Directlight? For some angles it renders correct, for others it seems to be 90°s or more off.
Tested with Plugin 2024.1 R2 and C4D 2025.0.2. The same scene renders correctly for the older combination of 2023.1.3 R4 with C4D 2024.5.1.
(I'll upload the scene if useful, but it's all standard objects and the default Directlight. I played around with the rotation order, but none seems to fit and YZX is the default for newly created Directlights, so I stuck with that.)
Tested with Plugin 2024.1 R2 and C4D 2025.0.2. The same scene renders correctly for the older combination of 2023.1.3 R4 with C4D 2024.5.1.
(I'll upload the scene if useful, but it's all standard objects and the default Directlight. I played around with the rotation order, but none seems to fit and YZX is the default for newly created Directlights, so I stuck with that.)