Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

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KeeWe
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Texture manager seems even more useless due to utterly bad performance. takes about 5 minutes to update some paths. Yes, it is on a network, but on a gigabit network. We don't experience any speed difference anywhere ales. Maybe you can have a look at it if you have time?
I remember it working flawlessly a few years back.
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aoktar
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KeeWe wrote:Texture manager seems even more useless due to utterly bad performance. takes about 5 minutes to update some paths. Yes, it is on a network, but on a gigabit network. We don't experience any speed difference anywhere ales. Maybe you can have a look at it if you have time?
I remember it working flawlessly a few years back.
Could you give me better data? Texture paths, content of all paths and a video about the issue.
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aoktar
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Tim_Twisted wrote:
Tim_Twisted wrote:Hi @aoktar,

Would it be possible to share a scene which shows the difference in speed between primitive & analytic lights? I did a few tests and I don't see any increase in speed (the primitives are actually faster in cleaning the noise) which probably means I'm missing something. Also, is it possible to change the shapes & colours of the lens flare?
Any ETA on this? This is one of the few features I was really excited for in the last few releases, so it's a bummer it is not working (for me at least).
What about ETA? Analytics are very fast a I can see and talk to Standalone topic because it's a CORE related question.
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SSmolak
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Thank you for fast updates, all XPresso issues are gone.
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Tim_Twisted
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aoktar wrote: What about ETA? Analytics are very fast a I can see and talk to Standalone topic because it's a CORE related question.
It's not slow or fast, I don't see any difference. So you are confirming this is an error within the standalone, and not something in my scene settings or c4d plugin?
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Kalua
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Tim_Twisted wrote:
aoktar wrote: What about ETA? Analytics are very fast a I can see and talk to Standalone topic because it's a CORE related question.
It's not slow or fast, I don't see any difference. So you are confirming this is an error within the standalone, and not something in my scene settings or c4d plugin?
Take a look at Silverwing's latest video:

https://youtu.be/9R6-FTFSo1o?t=75

Raphael breaks down really well: analytic lights are mostly beneficial for direct light, that is, first direct bounce of light.
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mitchino
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Beppe, looking forward to the next major update with mac/pc net rendering, but again you make it sound like it won't be the long promised 'headless' rendering i.e. using a mac front end running the live viewer with a PC providing extra muscle, as you said in Dec 22:

one of the features of the upcoming new 2023.1 SDK is the Headless rendering feature.
In practice, it will be possible to add a Mac or PC via LAN as if it were an eGPU - connected to M1/M2 Mac or iPad Pro M1/M2 as primary workstation.

Stay tuned...


I know you're sick of me asking again and again, but are we going to get what was promised or not?
DetNyeSort
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Hi! Thank you for all the work on these plugin releases!

I think I've found a bug with the Scatter object.

Adding effectors to an active Octane Scatter object (Meaning that it is already in use) seems to instant-crash Cinema, I've tried it in multiple scenes and in a new empty file as well.
My C4D version is 2024.1.0

EDIT: I just saw that this was already said in an earlier reply on this thread, I'm staying from the newest version for now :)
Last edited by DetNyeSort on Wed Oct 18, 2023 8:40 am, edited 1 time in total.
Tim_Twisted
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Kalua wrote:
Tim_Twisted wrote:
aoktar wrote: What about ETA? Analytics are very fast a I can see and talk to Standalone topic because it's a CORE related question.
It's not slow or fast, I don't see any difference. So you are confirming this is an error within the standalone, and not something in my scene settings or c4d plugin?
Take a look at Silverwing's latest video:

https://youtu.be/9R6-FTFSo1o?t=75

Raphael breaks down really well: analytic lights are mostly beneficial for direct light, that is, first direct bounce of light.
This is really a bummer, I was under the impression that the analytical lights were more useful, especially looking at the image with the walls used in the release topic, and more importantly, since it's mentioned nowhere that it is only the first bounce which is resolved faster (which Octane didn't really have a problem with to begin with).
all-light-1spp.jpg
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bepeg4d
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mitchino wrote:Beppe, looking forward to the next major update with mac/pc net rendering, but again you make it sound like it won't be the long promised 'headless' rendering i.e. using a mac front end running the live viewer with a PC providing extra muscle, as you said in Dec 22:

one of the features of the upcoming new 2023.1 SDK is the Headless rendering feature.
In practice, it will be possible to add a Mac or PC via LAN as if it were an eGPU - connected to M1/M2 Mac or iPad Pro M1/M2 as primary workstation.

Stay tuned...


I know you're sick of me asking again and again, but are we going to get what was promised or not?
Yes, and no, since Headless rendering is necessary for machines without a supported GPU.
But M1/M2 GPUs are fully supported now, Neural Engine included!
M1/M2 are already faster in any other task, so what we need is multi-platform Net rendering, to be able to increase M1/M2 rendering power with CUDA GPUs.
And it is going to arrive in the next major SDK update.

Stay tuned... ;)

ciao,
Beppe
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