So the "Oren Nayar" is now a default mode for diffuse surfaces?elsksa wrote:One is for the "diffuse" reflection,J.C wrote:Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?
the other the "specular" reflection.
Lambertian vs Oren Nayar (vs Octane's own model) differences can be found on an other release note post or online.
If I want previous behaviour Should I use "Octane"?