The failed to save issue- I have with 3.06 > always says failed- but always saves.
./rrb
OctaneRender™ Standalone 3.08 RC 3
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Strange fireflies in 3.08 RC3 Path Tracing (nothing similar was in 3.08 TEST 6
)
Rendering glossy material with opacity map, using HDRI environment lighting - a lot of fireflies appears. Some changes in Path Tracing?

Rendering glossy material with opacity map, using HDRI environment lighting - a lot of fireflies appears. Some changes in Path Tracing?
AMD R7-2700/64Gb/RTX2080Ti 11Gb + RTX2080 8Gb/Win10 Pro x64/nV driver 451.67/Poser10, DS4.12, Blender2.79, Octane 4.05 Standalone
> Using RAM Disk with Octane <
> Using RAM Disk with Octane <
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
I cannot easily see which nvidia driver I have (because I use a cpu-gpu for viewing and not an nvidia one). But I did not update in the last 10 months so I should be an older one.abstrax wrote:Ok, then the problem is something else. Which driver version are you using? There have been a lot of issues reported for the 39x drivers, especially for Kepler GPUs. If you are using one of those recent drivers, maybe it works better with 387 or 388 driver.PolderAnimation wrote:The system has 32gb of memory. We looked at the amount of ram memory it uses when saving.
When saving I see that the gpus fail and after a couple of seconds I get the popup with 'octane render has stopped working'. If I look at my memory I still have 15 gbs of ram left.
Two more questions: Which GPUs are you using? Your signature says 780Ti, is that still true? And do you use post-effects (bloom/glare) in the scene and can you save the result with bloom and glare disabled?
The problem is on our machine with 5 x 1080TI cards with 11 gigs of memory.
Yes Post processing was enabled, If disabled it, it crashes as well (maybe even faster).
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
I have now tried for a while to reproduce the problem, but had no luck. I found a different issue in the thumbnail render dialog, but had no issues saving simple and complex materials in the local DB, with and without large image textures.Notiusweb wrote:When I try and save a material, as an ORBX, it saves to my localDB, but without the textures. So the file will be 1kb or 2kb.
Then, sometimes it will give an error message that it could not save the material, but then it actually does save, and with textures!![]()
I get this material saving weirdness in V4XB1 as well.
Thx!
Edit - Maybe it has to do with image size? ie 4096 x 4096 too large to be saved?
-> If you could give me step-by-step instructions how to reproduce the issue, I'm happy to fix it as soon as possible.
Do you mean the displayed local DB? Yes, that's a current limitation. We will add a refresh button in the future.Also, the displayed LiveDB does not get refreshed if I change the actual windows folder structure.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
When you say it "crashes", do you mean the GPUs fail or do you mean that the Octane application crashes? If the format, could you send me the log after the GPUs failed? Thanks.PolderAnimation wrote:I cannot easily see which nvidia driver I have (because I use a cpu-gpu for viewing and not an nvidia one). But I did not update in the last 10 months so I should be an older one.abstrax wrote:Ok, then the problem is something else. Which driver version are you using? There have been a lot of issues reported for the 39x drivers, especially for Kepler GPUs. If you are using one of those recent drivers, maybe it works better with 387 or 388 driver.PolderAnimation wrote:The system has 32gb of memory. We looked at the amount of ram memory it uses when saving.
When saving I see that the gpus fail and after a couple of seconds I get the popup with 'octane render has stopped working'. If I look at my memory I still have 15 gbs of ram left.
Two more questions: Which GPUs are you using? Your signature says 780Ti, is that still true? And do you use post-effects (bloom/glare) in the scene and can you save the result with bloom and glare disabled?
The problem is on our machine with 5 x 1080TI cards with 11 gigs of memory.
Yes Post processing was enabled, If disabled it, it crashes as well (maybe even faster).
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Yes, that has been reported before and will be fixed with the next release.andw wrote:Strange fireflies in 3.08 RC3 Path Tracing (nothing similar was in 3.08 TEST 6)
Rendering glossy material with opacity map, using HDRI environment lighting - a lot of fireflies appears. Some changes in Path Tracing?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Roughness textures still don't work on the non metallic parts of the metallic material.
This was supposed to be a priority.
This was supposed to be a priority.
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
Not sure if it is otoy bug or windows 7 service pack 1 When I go to install daemon.bat on my slave i get an error message on my slave Available GPUs"The system cannot execute the specified program ". I tried new drivers nothing helped. When I tried 3.07 version it detected all 5 GPUs fine. What should I do Thanks
Probably a driver issue. To test, please run the Standalone on that machine and check if it detects the GPUs.coilbook wrote:Not sure if it is otoy bug or windows 7 service pack 1 When I go to install daemon.bat on my slave i get an error message on my slave Available GPUs"The system cannot execute the specified program ". I tried new drivers nothing helped. When I tried 3.07 version it detected all 5 GPUs fine. What should I do Thanks
My guess is it won't, in which case please install the latest 388.x driver and let me know if it works or not. The current 390 and 391 drivers still have issues with Kepler GPUs.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra