OctaneRender® 1.0 beta2.46 [OBSOLETE]

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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Proupin
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(about previous post) You need to see the mat list at all times??? I think a contextual menu could just pop up when you drop a node connection into another node, letting you choose the channel, material slot or whatever.
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PhilBo
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[quote="Proupin"](about previous post) You need to see the mat list at all times??? I think a contextual menu could just pop up when you drop a node connection into another node, letting you choose the channel, material slot or whatever.[/quote]

Yes. It would be cool if it was a list box (or equal) where more than one can be selected. Imagine making a great new material and cntrl dragging (just my suggestion) the node to the object and being able to select a huge number of objects at one time and have them all be hooked up.
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abstrax
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The Mac build is up.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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The ZIP archives, too.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
GeoPappas
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abstrax wrote:The ZIP archives, too.
Thanks a lot.

My initial tests seem to show that the memory leak (when using alpha) is still there. It would be highly appreciated if you could squash this bug in the next release. I use alpha all the time and Octane eats up memory pretty quickly with this bug.
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abstrax
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GeoPappas wrote: My initial tests seem to show that the memory leak (when using alpha) is still there. It would be highly appreciated if you could squash this bug in the next release. I use alpha all the time and Octane eats up memory pretty quickly with this bug.
Yes, the problem is still there. I thought I had fixed this problem a while ago, but somehow it sneaked through the net...

Tomorrow we will release a beta 2.46b, which fixes a few regressions of beta 2.46 plus the memory leak (as far as we can fix it). It will be in the commercial release forum and the demo version will be based on that version, too.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
GeoPappas
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abstrax wrote: Tomorrow we will release a beta 2.46b, which fixes a few regressions of beta 2.46 plus the memory leak (as far as we can fix it). It will be in the commercial release forum and the demo version will be based on that version, too.
Excellent...
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ttaberna
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This release is SWEEEET!!! :o
I've noticed that the sun power doesn't challenge my invisible lights powers...
And north offset works like a charm!
Thanx
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Henrik
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ttaberna wrote:This release is SWEEEET!!! :o
I've noticed that the sun power doesn't challenge my invisible lights powers...
And north offset works like a charm!
Thanx
certainly do not know about north offset yet,but why is it 100 minnutes in an Octane hour?

thanks for 2.46 Octane Team :D
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dave62
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thx for the new update:)

just one little request: it would be great if the red marked settings are saved in the "deault settings" too.
request.jpg
keep up dave
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- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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