First off the new layout is awesome and it looks like things are progressing nicely - As it has already been mentioned once you start octane it appears there is no way to stop it - Even after exiting SU and restarting - Octane starts calculating when a scene is opened. Is the only way to stop it in system preferences?
Thanks again and great work on the update.
Mike
Octane Render for SketchUp 3.06.1.4 Test Release
It's a test release, unless you got time to help debugging just stay away from it and export with TIG's plugin or any OBJ exporter to standalone which is super stable. The plugin never worked out for me since the beginning, I only use it to get the scatter node for vegetation or lights or any high-poly repeating geometries which are too slow to export.-rb- wrote:Someone tell me there's some movement on the instability issues cause it's killing me - if we can't manipulate geometry while the plugin is installed it's just a wasted realease really
- Rich
- CaptainCrowbar
- Posts: 144
- Joined: Sun Jun 07, 2015 10:38 pm
Just a quick update: We're currently testing internally a new build that links multiple camera views in SU to separate render targets in Octane (among other changes, including the "reset scene" option Notiusweb requested). Of course we're also looking into the stability issues some of you are having. We plan to make a public test release early next week.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Again I'd like to know if SU ORTHO views would translate accurately to the plugin? This is important.CaptainCrowbar wrote:Just a quick update: We're currently testing internally a new build that links multiple camera views in SU to separate render targets in Octane (among other changes, including the "reset scene" option Notiusweb requested). Of course we're also looking into the stability issues some of you are having. We plan to make a public test release early next week.
Thanks
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Haha - funny you should mention, I was on the beta test list and had time but just stopped getting emails so I'm trying to post here insteadoscartung wrote:It's a test release, unless you got time to help debugging just stay away from it and export with TIG's plugin or any OBJ exporter to standalone which is super stable. The plugin never worked out for me since the beginning, I only use it to get the scatter node for vegetation or lights or any high-poly repeating geometries which are too slow to export.-rb- wrote:Someone tell me there's some movement on the instability issues cause it's killing me - if we can't manipulate geometry while the plugin is installed it's just a wasted realease really
- Rich


- Rich
http://sketchucation.com/forums/viewtopic.php?t=33448-rb- wrote:
What is the plugin called exactly?
- Rich
Wow, Great! Very exciting!Post by CaptainCrowbar » Thu Jun 08, 2017 4:25 am
Just a quick update: We're currently testing internally a new build that links multiple camera views in SU to separate render targets in Octane (among other changes, including the "reset scene" option Notiusweb requested). Of course we're also looking into the stability issues some of you are having. We plan to make a public test release early next week.
Looking forward to having the isolated material picker too, this will be a big help, as exporting to standalone also gives you the unified material list all at once like the plugin.
Will definitely be watching for updates to come!
Awesome, thanks!
-Notiusweb
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
I understand your dilemma with the back and forth exporting with standalone. Back and forth is inevitable but if you organize your model correctly and only export selected instead of the whole model it should be pretty quick.-rb- wrote:Haha - funny you should mention, I was on the beta test list and had time but just stopped getting emails so I'm trying to post here insteadoscartung wrote:It's a test release, unless you got time to help debugging just stay away from it and export with TIG's plugin or any OBJ exporter to standalone which is super stable. The plugin never worked out for me since the beginning, I only use it to get the scatter node for vegetation or lights or any high-poly repeating geometries which are too slow to export.-rb- wrote:Someone tell me there's some movement on the instability issues cause it's killing me - if we can't manipulate geometry while the plugin is installed it's just a wasted realease really
- Rich- the problem with the stand alone is still the back and forward and lack of gizmo, and when you're in preliminary stages of set design (where everything needs to be placed accurately and dimensioned in CAD) with changes every few hours it becomes a bit of a nightmare to juggle (especially with un-named geo) and you lose time. My faith is still in this engine complimenting the work process and saving me hours of uncertainty but as we know it's been a long process - I still have hope and am very excited
I'm going to look into TIG's plugin today though thanks! What is the plugin called exactly?
- Rich
Lack of gizmo sucks I know so I try to place everything more or less correctly in sketchup, for minor adjustments I just add a placement node in standalone.

If you look at the render i posted above I use the TIG exporter for simple geometries like structure, ground..etc
viewtopic.php?f=31&t=38735&p=215385&hil ... in#p174650
For high poly geometries with more complicated UVs like the trees I use thomthom's quadface tool. This exporter is very fast but it all the material needs to be applied at the base level of the geometries and N-gons with holes doesn't work you need to convert it to quads.
https://extensions.sketchup.com/en/cont ... face-tools
And of course I use instance so I just copy the scatter node from the plugin and paste it into standalone. This is took me around 1 day from start to finish, I know the workflow is not perfect but for me still faster than doing it in max.