OctaneRender® for 3ds max® v3.06 - 4.33 [OBSOLETE]

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cmatias
Licensed Customer
Posts: 61
Joined: Fri Dec 28, 2012 8:52 am
Location: France
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Hi.
Rendering OpenVDB volumetrics (from FumeFX) doesn't work anymore with "OctaneRender_for_3ds_Max_3.06_-_4.33"
Was working fine with "OctaneRender_for_3ds_Max_3.05.3_-_4.30".
No errors displayed, just rendering nothing.
Regards.
Carlos Matias
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paride4331
Octane Guru
Posts: 3831
Joined: Fri Sep 18, 2015 7:19 am

Hi cmatias,
The issue reported had already been found,
Thank you anyway for the help.
regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Max 2014, looks like the camera map function doesn't work on materials. Even with movable proxy off the Image applied to the object is not camera mapped in viewport (looks really distorted like wrong UV mapping)
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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mbetke
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Posts: 1297
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Spherical camera seems to be broken!

Same scene and setup with two different results compared to last version. I'm on a deadline with two vitual tours. Any chance of a hotfix?
Attachments
latest-bug.jpg
büro-prev.jpg
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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paride4331
Octane Guru
Posts: 3831
Joined: Fri Sep 18, 2015 7:19 am

Hi mbetke,
I tested your issue, thanks for the report.
I've sent the issue to developers.
The workaround is to export your scene to Octane Stand Alone 3.06 using the attached luascript thincamera as in the screenshot.
Regards
Paride
Attachments
thin_lens_camera.orbx
(7.88 KiB) Downloaded 202 times
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
Octane Guru
Posts: 3831
Joined: Fri Sep 18, 2015 7:19 am

Hi darkline,
Is reasonably correct that it does not see properly in 3dsMax viewport,
mapped camera is calculated by Octane in rendering not by 3dsMax.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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kcpr-raffaEl
Licensed Customer
Posts: 132
Joined: Thu Aug 14, 2014 12:10 pm
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mbetke wrote:Spherical camera seems to be broken!

Same scene and setup with two different results compared to last version. I'm on a deadline with two vitual tours. Any chance of a hotfix?
For me temporary fix of this issue is to Enable "Keep upright" option in Camera Settings.
coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

Hi
I submitted a bug a while back about OCtane not rendering Phoenix fuel . Can you, guys, fix it where we can add another modifier with volume medium and apply texture to the fuel like you did with particle modifier for mist, wetmaps, foam.

Currently we see only flames and smoke and do not see fuel and we really need to have fuel to be renderable and not just invisible. Thank you!


And also what about RGB output where you can have different color smokes in on sim? Or be able to assign different volume texture to different Phoenix Sources
Attachments
Untitled-2.jpg
fue.zip
(31.64 KiB) Downloaded 193 times
Untitled-1.jpg
voltaire585
Licensed Customer
Posts: 91
Joined: Sun Jun 08, 2014 7:37 am

Hi Paride,
I know you guys must be tired of working on the Converter, but this is the last we have found before perfection!

Paride - the xref scene material is not the problem. The problem is for objects in my local scene, which have local materials. These local objects/material get broken (grey) if the file has any xrefs turned on. Can you please give it a test.
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paride4331
Octane Guru
Posts: 3831
Joined: Fri Sep 18, 2015 7:19 am

@voltaire585
I tested the converter, but it all seems to work properly without xrefs.
Unfortunately I do not have a combo scene with xrefs and old materials to test it
Could you share your scene (in pm) please?
Regards
Paride
Attachments
converter.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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