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Goldorak
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Good. It's much better than FBX. It has some serious issues that prevent us from replacing obj/abc/FBX but she are working with KHR to address in 2.0 final hopefully.
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FrankPooleFloating
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I'll be waiting with bated breath... Will it have all the bells and whistles? Binary and whatnot?..
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fatrobotsneedlove
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Goldorak wrote:
It's all coming. Anway I'm the one posting on twitter usually, so let me know how we could do better. The forums are all about Octane. VR cameras are important for Octane. FB is backing Octane which is great and helps.

glTF I/o will be a built in feature for everyone.
It'd be nice to see some small progress teasers every now and then from internal tests. Maybe some renders of OSL starting to come together, some more iceFX shots, etc. I'm sure it isn't the case, but sometimes it just appears that the features coming in the immediate future are kind of taking a back seat to vr and the future.

Obviously this isn't a big deal at all, just would be nice. fwiw I like seeing the VR stuff too, the new camera looks amazing.
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Notiusweb
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:evil: Hey, did you ever notice when you do a render it winds up beating the initial ETA for completion?

I bet it's done on purpose.
Now, I know what you might think..."Wait, it has to calculate and then adjust as it moves towards completion to give an accurate projection.

BUT...
The projection time is always higher?

Totally on purpose.
Because then you say,
"Wow! That actually beat the projected time! My system is fast!..."

Vs.

You see a lower projection time and then it takes longer to complete the render.
If this would always happen you'd say,
"Hey...there's something wrong here...I'm always coming in a second or two after...Why is this so slow?"

Think about it...
All things equal, the render time taking just as long either way-
What would the mental effect be on seeing it take longer vs seeing it beat it.

Totally on purpose....
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Goldorak
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fatrobotsneedlove wrote:
Goldorak wrote:
It's all coming. Anway I'm the one posting on twitter usually, so let me know how we could do better. The forums are all about Octane. VR cameras are important for Octane. FB is backing Octane which is great and helps.

glTF I/o will be a built in feature for everyone.
It'd be nice to see some small progress teasers every now and then from internal tests. Maybe some renders of OSL starting to come together, some more iceFX shots, etc. I'm sure it isn't the case, but sometimes it just appears that the features coming in the immediate future are kind of taking a back seat to vr and the future.

Obviously this isn't a big deal at all, just would be nice. fwiw I like seeing the VR stuff too, the new camera looks amazing.
OK let me see what I can do about that
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Notiusweb
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FrankPooleFloating wrote:Maybe a day will come that every last man, woman, child, cat and dog in the US will be fully aware of the fact that Time Warner Cable is now Spectrum... and they can finally stop telling us over, and over, and over, every third commercial... And why are actual Spectrum customers like me and wifey needing to see these retarded spots more than a couple hundred times?... Yeah, we finally were able to grasp this in our feeble minds after 40 or 50 viewings, jackasses! :evil: Sorry Notiusweb, I needed a place to put that. All yours again. ;)
No...see, you are wrong...
It's Charter becoming Spectrum.
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FrankPooleFloating
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They are finally tapering off... finally.
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Notiusweb
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:evil: I know beggars can't be choosey, and this is not Octane specific, but did you ever find yourself interested to learn something, and then you see that there is a tutorial for it on Youtube, and the video is in a foreign language?

I don't have an issue with that,
BUT....
how many times do you then see the person giving the tutorial speaks a whole 20 minute soliloquy, wiggling the mouse pointer back and forth as they speak. And because you don't understand the language you watch it because you don't know what they are saying and you figure it must be really procedurally important what they are about to show...
BUT then...they only do ONE tiny little thing...and it barely even comes close to matching the description of their video?

ie - you watch a vid where the person merely changes one basic Octane material to another, after having spoken for 20 minutes (!!!) about something that you were assuming was supposed to be important, and the video's title alluded to they were going to give insight into a new advanced material lighting technique.

I find this this is annoying, but I guess it can't ever be as annoying as the videos where the person types their steps on a notepad as they go through their tutorial video, and the video has the WORST background music playing of all time.

That is truly disgustingly annoying...Ugghhhhhhh! :x
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Notiusweb
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:evil: Is there anyone else out there who can't make heads or tails of what some people are asking for when they request changes to the lighting elements of Octane?
And the requests are always accompanied by images of individual render passes for a scene (wireframe, monochrome, weird purple-green 3ds Max like coloring)...

Maybe I'm the only simple minded idiot here, so I'll give you a look of what it is I experience...
(please note the words won't make sense...which is the whole point....I want you to see what we, who don't understand these lighting concepts, go through when we see these posts)


IE

USER: I still see in this latest version that 'ample caustic falloff' is still rendering without regard to the 'raytrace photo luminance' in the scene. Is there any way we can get Octane to have the same 'bilateral shadowing caustics' that are available in VRay?
DEVELOPER: We have this on our To-Do list for the upcoming versions.

And then, next version is released, and same type thing:

USER: When can we get 'applied transient luminance' on the 'foreground planar isolations'? We had this in V2!!!.....
DEVELOPER: We currently are working out some bugs for this, it will be ready in the upcoming versions.


And, accompanied by 2 identical pictures, where, no matter how many times I look, I do not see a difference between the 2 images:

USER: Please look at these 2 images...I am getting 'locum pixelation' on all 'ambient prologue laterals' in the V3 render, and I did not get these on the V2 render!!!! HELP!!!!...
DEVELOPER: Send me the scene if possible, we are looking to get this resolved in the upcoming versions.

Which makes me wonder....
As I do not know, or see, what in the damn F%$& these people are asking about, DO THE DEVELOPERS!!!!!?! :twisted:
Last edited by Notiusweb on Tue May 30, 2017 6:04 pm, edited 3 times in total.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
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Notiusweb
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:evil: Don't you LOVE watercooling rigs?!
I LOVE watercooling rigs....

Don't you love how every time you need to trouble shoot a single GPU you have to unwind the whole damn loop?
I LOVE it!

Don't you LOVE how tiny, and strippable, those little GPU backplate screws are? And don't you LOVE how losing one of these screws will compromise the tight connection of the block to the GPU chip?
I LOVE it!

Don't you love how insanely delicate those little fan and light power cables are in the GPU, but how tightly configured they are?
I LOVE it!

Don't you love how unforgiving the whole thermal paste application process is? Isn't it the best feeling when you aren't sure if you might, or might not have, applied enough...or too much?
I LOVE it!

Don't you love how every step of the way, water could spill onto some electronic component?
I LOVE it!

Don't you LOVE how tightening the screws and adding/removing hose ports results in your fingers being shredded?
I LOVE it!

Don't you LOVE how dense and tight the actual power cables are between the PSU and the GPU are, giving you no maneuverable slack at all?
I LOVE it!

Don't you LOVE how wily a tubing hose can be, where sometimes it just has a propensity to bend over and over again, no matter how hard you try, in the complete opposite direction of where you want it to go?
I LOVE it!

Don't you love how no matter how perfect you have tightened an insert point in a block, it still will drip water, once, for good measure?
I LOVE it!

Don't you LOVE how air bubbles will say, "Hi! You thought water was going to flow nicely? Well, F&$% YOU!"
I LOVE IT!

Don't you LOVE how difficult and hard it is to plug the 4-pin power cables into the GPU? And I'm not referring to the one-piece plugs, I am talking about those 2-piece (3+1) plugs that total 4 pins...?
I LOVE it!

Don't you love how your rig could potentially leak water at any given moment? Isn't that so nice?
I LOVE it!

Yes....
I LOVE watercooling rigs!!!! :twisted:
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
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