X-Particles Gaseous Volume Render in Octane?
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- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
I'm with the other guy. Maybe a scene file we can poke around in to see how this is set up? Thanks!
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Hello!
I have been exploring XPDomain paired with the Object Tag set to Voxels. It seems clear that this workflow is not supported very well.
On this link I've psoted a test file that I can't seem to get to work. Maybe someone here has some insight.
viewtopic.php?f=30&t=58287&sid=8604f065 ... 3b#p299675
Thanks
I have been exploring XPDomain paired with the Object Tag set to Voxels. It seems clear that this workflow is not supported very well.
On this link I've psoted a test file that I can't seem to get to work. Maybe someone here has some insight.
viewtopic.php?f=30&t=58287&sid=8604f065 ... 3b#p299675
Thanks
Hi!MontyVFX wrote:Hello!
I have been exploring XPDomain paired with the Object Tag set to Voxels. It seems clear that this workflow is not supported very well.
On this link I've psoted a test file that I can't seem to get to work. Maybe someone here has some insight.
viewtopic.php?f=30&t=58287&sid=8604f065 ... 3b#p299675
Thanks
It's not uncompleted feature for XP. I've cancelled to work on due some problems.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for the reply.
So is this Voxel workflow not usable? One thing I notice is that the only channel the tag recognizes is the fire channel. This is not optimal. Especially if you want to render smoke which behave quite a bit differently.
Also just curious is the Use Third-Party shader functionality is working?
So is this Voxel workflow not usable? One thing I notice is that the only channel the tag recognizes is the fire channel. This is not optimal. Especially if you want to render smoke which behave quite a bit differently.
Also just curious is the Use Third-Party shader functionality is working?
You'll see if you follow my posts in this topic. I have explained that this is dropped try for a support until we have better options. Atm we don't officially support that and it's a non-complete feature.MontyVFX wrote:Thanks for the reply.
So is this Voxel workflow not usable? One thing I notice is that the only channel the tag recognizes is the fire channel. This is not optimal. Especially if you want to render smoke which behave quite a bit differently.
Also just curious is the Use Third-Party shader functionality is working?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw