OctaneRender® for 3ds max® v3.0a9 - 3.0 [OBSOLETE]

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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

garytyler wrote:
Goldisart wrote:textures are baked perfectly !!!! I like this option ...
to bake textures you need 1. set in the camera mode, Octane - mode baking ... 2. to prepare the right unwrap object . 3. To specify an ID and retrieve the scan baking with a variety of channels in the octane viewport 4 save 5 to assign to the object

......... I'm having difficulties with baking large scenes
Thanks!

May I ask what the difficulties are with large scenes?

handmade - no script - no support Automat unwrap max //// I hope they will make
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Goldisart wrote:textures are baked perfectly !!!! I like this option ...
to bake textures you need 1. set in the camera mode, Octane - mode baking ... 2. to prepare the right unwrap object . 3. To specify an ID and retrieve the scan baking with a variety of channels in the octane viewport 4 save 5 to assign to the object

......... I'm having difficulties with baking large scenes
I set all my objects to baking group ID 3
I set my camera mode to baking.
I set my camera's baking group ID to 3.

I have attached the render from a typical camera for reference, and the output file from baking. But the output file from baking doesn't really make any sense.
Attachments
The baked file that was created
The baked file that was created
A reference for what the scene looks like.
A reference for what the scene looks like.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I went down to 2.х ... I'm not experimenting in 3.х - can not verify your problem
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Goldisart wrote:I went down to 2.х
Yes, this is a right thing to do. This first alpha is for enthusiasts testing only. Do not even try to use it for work.

A couple of bugs reported here are Octane core bugs, a hard work on which is still going on... So, I'm not going to release a next plugin's alpha before Octane core alpha 10 is out with some fixes...
So far a work on plugin's fixes and improvements not bound to Octane core bugs is going on... So the more useful bug-reports here - the more will be fixed in next plugin's alpha version...
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Tested, worked nicely, at some point 3dsmax was freezing everytime i created a new rgb image node. Dunno why.
So I rolled back to 2.21, but not much of a problem, all my scenes still render fine!
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

wastzzz wrote:Tested, worked nicely, at some point 3dsmax was freezing everytime i created a new rgb image node. Dunno why.
So I rolled back to 2.21, but not much of a problem, all my scenes still render fine!
no problem at all?, bad UV mapping translation (from old scene) or with the texture emission map?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Well rarely I use the octane box mappings and texture emissions so I couldn't test it.
The problem I had was a severe system hangup after some point when creating materials, with 3dsmax freezing up and all.

Regards,
Max.
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thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Hi, the region render doesnt update when i change material properties. Max 2015 and 2016.
Actually it freezes and need to reopen kernel.
Also gamma and texture uvs do not work. Also the fog seems all over the place, i couldnt get a volume light but maybe it was my fault.
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

"pretty unstable release.... but already fantastic"

I'm happy guy : just fantastic :-) All is smooth for me except mapping nodes. ( i just play with alpha 9 and don't try net rendering )

Can't wait the new alpha ( alpha 10 is already out Jim ) with correction in all mapping problems.

I get same limitation as in version 2.x : can't render 2 millions cubes with pflow...

Maybe a standalone question but I don't know : could it be possible to use another camera then rendering one to map texture on mesh ? Is it possible to bake in another UVmap id ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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