When I have a genuine Cloud with a light emitting object in it, it works.
But it does not work with my ready scenes.
Here I have a cloud with a light emitting cylinder in it.

Indeed. The initial values for Diffuse and Specular are wrong in the Pathtracing and PMC kernels. Also, each time you reopen the render target they will get reset to 100. This will be fixed in the next update.rashadcarter wrote:Sighman,
Something is still wrong with the Render Target. It still seems to be locked on certain settings such as Diffuse Depth and Specular Depth and perhaps other controls as well. The result is that most surfaces have hard edged terminators likely caused by too much Diffuse Depth. I thought I'd read that there was an update that solved this issue but alas I do not know where it is. Thanks in advance, Sighman.