ChrisMills wrote:I've made a new version.
This one has a slider for "F0 Reflection" and a couple of check-boxes to invert the Metalness and Roughness maps. In most cases the F0 Reflection should stay at the default of 0.04 and the "Invert Check-boxes" should stay unticked.
I'm new to Quixel. Still trying to work out a good workflow from Cinema4D to the Quixel Suite.
The mesh and UVs are sorted (OBJ exports) but I'm having problems working out how to make a high quality "tangent normal map". Is C4Ds "Bake Texture Tag" or "Bake Object" command OK to use?
I've downloaded Xnormal, but I don't understand why I need a low-poly mesh. Is there a way to bake normals from just a high-poly?
I haven't baked normal maps before. I suspect I'm missing something fundamental about how they work with Quixel.
THANK YOU it works perfectly. Now it is very easy to use quixel and Octane together. Amazing works. You save my life