gabrielefx
Thanks for the scene. I'll check it.
OctaneRender® for 3ds max® v2.23.2 - 1.9 [OBSOLETE]
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Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
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Hi Jim
actually the proxy unit still not working! Please follow this process: 1. I've attached a very simple scene to describe this bug, the attached max file has only a proxy teapot(created in 1.9 and MM unit,noticed that the teapot is 1000mm radius)
2. Please start 3ds max 2014 and set the unit to CM or M and then create an original teapot in common create panel,then set this teapot to 1M(or 100cm) radius..
3. merge the attached max file(which should be exactly the same teapot with 1meter radius)....and yes u will get exactly the same size shown in max viewport! but the bug happened in octane real time viewport...so...
4. right now the teapot mesh and the merged proxy teapot should look exactly same size shown in max...but if u hit the realtime viewport render...u will get the "proxy teapot" is rendered larger than the mesh teapot!(which is a bug..)
5. if u scale the proxy teapot to 10times smaller(in max viewport u will see 10times smaller than the mesh)....but they will get same size shown in realtime view!
I hope my poor English can help...lol~
Shane
actually the proxy unit still not working! Please follow this process: 1. I've attached a very simple scene to describe this bug, the attached max file has only a proxy teapot(created in 1.9 and MM unit,noticed that the teapot is 1000mm radius)
2. Please start 3ds max 2014 and set the unit to CM or M and then create an original teapot in common create panel,then set this teapot to 1M(or 100cm) radius..
3. merge the attached max file(which should be exactly the same teapot with 1meter radius)....and yes u will get exactly the same size shown in max viewport! but the bug happened in octane real time viewport...so...

4. right now the teapot mesh and the merged proxy teapot should look exactly same size shown in max...but if u hit the realtime viewport render...u will get the "proxy teapot" is rendered larger than the mesh teapot!(which is a bug..)

5. if u scale the proxy teapot to 10times smaller(in max viewport u will see 10times smaller than the mesh)....but they will get same size shown in realtime view!


I hope my poor English can help...lol~

Shane
Jim, any statements towards this topic?
http://render.otoy.com/forum/viewtopic. ... 85#p235257
http://render.otoy.com/forum/viewtopic. ... 85#p235257
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
I can't see any texture in the unwrap window, all I get is black. 3DS Max 2014. I'm guessing this isn't new and I somehow never noticed...
Also, I don't know how this happened: I paused the renderer and yet when I change values like vignetting, disable bloom, etc., nothing changes. It seems it only works when the renderer is not paused! This wasn't like that before.
Also, I don't know how this happened: I paused the renderer and yet when I change values like vignetting, disable bloom, etc., nothing changes. It seems it only works when the renderer is not paused! This wasn't like that before.
It's not supported. But You can select custom Max default bitmap from uvw unwrap dropdown box. then youcan see your texture.Phil_RA wrote:I can't see any texture in the unwrap window, all I get is black. 3DS Max 2014. I'm guessing this isn't new and I somehow never noticed...
Also, I don't know how this happened: I paused the renderer and yet when I change values like vignetting, disable bloom, etc., nothing changes. It seems it only works when the renderer is not paused! This wasn't like that before.
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Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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