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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

in order to make the node system uniform and programmable,
a node can only have one output (otherwise you would not be able to swap nodes in the node inspector only).

The output of a texture node is always a texture, be it a float value one (greyscale) or RGB.
If we would combine the A channel into it it would remove a lot of flexibility...

alpha image loads an image and extracts the A channel as a float texture (eg grayscale)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

radiance wrote:in order to make the node system uniform and programmable,
a node can only have one output (otherwise you would not be able to swap nodes in the node inspector only).
I see. Thanks for the clarification.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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