in order to make the node system uniform and programmable,
a node can only have one output (otherwise you would not be able to swap nodes in the node inspector only).
The output of a texture node is always a texture, be it a float value one (greyscale) or RGB.
If we would combine the A channel into it it would remove a lot of flexibility...
alpha image loads an image and extracts the A channel as a float texture (eg grayscale)
Radiance
sneak
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I see. Thanks for the clarification.radiance wrote:in order to make the node system uniform and programmable,
a node can only have one output (otherwise you would not be able to swap nodes in the node inspector only).
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