
Octane 3 features release!
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- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
I can´t see why not?FrankPooleFloating wrote:Anyone know if Octane 3.0 volumetrics could possibly do anything with Realflow data? That would rock, in a big way. I have never actually used Realflow, but since you can rent it by the week, if a fluids gig popped up, it would be sweet to be able to make quick work of the fluid renders using Octane...
In theory, yes, as RealFlow supports OpenVDB: RealFlow documentation.FrankPooleFloating wrote:Anyone know if Octane 3.0 volumetrics could possibly do anything with Realflow data? That would rock, in a big way. I have never actually used Realflow, but since you can rent it by the week, if a fluids gig popped up, it would be sweet to be able to make quick work of the fluid renders using Octane...
From what I remember of Realflow, once the particle simulation has been done, you still have to wrap the generated cloud of particles in a solid mesh, in order to to have something to render. So it's already possible to use realflow in Octane 2. How those crude particles will be handled by Octane 3? I'm curious!!
Anyway, realflow will maybe not be useful anymore for us in a few time, since Nvidia developed algorithms for its gpus to mimic realflow's behavior… in realtime! Of course, not with the same level of accuracy, but we're making motion graphics, not engineering. That's a real gamechanger because computation in realflow is still a veeeeeeery long and painful process in my opinion.
https://www.youtube.com/watch?v=6vipmar3wS4
Anyway, realflow will maybe not be useful anymore for us in a few time, since Nvidia developed algorithms for its gpus to mimic realflow's behavior… in realtime! Of course, not with the same level of accuracy, but we're making motion graphics, not engineering. That's a real gamechanger because computation in realflow is still a veeeeeeery long and painful process in my opinion.
https://www.youtube.com/watch?v=6vipmar3wS4
MacPro 3,1 (early 2008) / 2 Xeon 4x2,8Ghz / 16GB RAM / 2 Titan X (1 Hybrid) / OSX 10.10.5 / Cinema 4D R17.048
- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
Finally. I have never understood Realflow pricetag. Sure, it does amazing water, but, it´s still just one thing. If we were to do a relative comparison based on different features, Octane Render would cost about 100 000 dollars and another 100 000+ dollars for the reguired 3d application. Ridiculous.AEponym wrote:Anyway, realflow will maybe not be useful anymore for us in a few time, since Nvidia developed algorithms for its gpus to mimic realflow's behavior
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Mind racing with all kinds of possibilities....
Back in 2.x Wishing Well, many moons ago, and I think in another thread as well, we seemed to have some guys (besides myself) really interested in a boolean subtract function in Octane. The reason I mention this is that with PTex coming, this seems like this would be child's play for Team to add somewhere in 3.x cycle. The thought of using instances, either static or animated, to subtract from geo, and leave their textures in their empty wake, would be epic... Marcus & Co, please give this some thought. Guys, you would want this feature, right?... Right?!!!
Back in 2.x Wishing Well, many moons ago, and I think in another thread as well, we seemed to have some guys (besides myself) really interested in a boolean subtract function in Octane. The reason I mention this is that with PTex coming, this seems like this would be child's play for Team to add somewhere in 3.x cycle. The thought of using instances, either static or animated, to subtract from geo, and leave their textures in their empty wake, would be epic... Marcus & Co, please give this some thought. Guys, you would want this feature, right?... Right?!!!
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
If you are talking about boolean's at the time of rendering like Renderman does... Oh yeah I think that would be an awesome feature.
Good idea
Good idea
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
please don't forget Naiad and Krakatoa particles supported..also,the most important thing,is the motionblur for fluid particles


