Version 2.10.0 - TEST1 - fixed (01.10.14)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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aoktar
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TonyBoy wrote:Hi Ahmet,
The only functionality I would be concerned with would be very basic stuff as my v12 is Prime, so no Hair or Mograph.

Hi All and Tonyboy,

R12 and Macos versions added to download link in first page. Enjoy
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TBA3D_70
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Hi Ahmet,

the OS X plugin version isn´t run on mac 10.9.5 with R15.057.

The account settings are empty/deleted field every time after restart c4d.
With this behavior --> running on circles to activate the live account data.

The same behavior with R16 at least.

regards,
Thomas
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aoktar
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TBA3D_70 wrote:Hi Ahmet,

the OS X plugin version isn´t run on mac 10.9.5 with R15.057.

The account settings are empty/deleted field every time after restart c4d.
With this behavior --> running on circles to activate the live account data.

The same behavior with R16 at least.

regards,
Thomas
it's a problem with saved layouts, it's a side effect of disabling all gpus for power saving. Click to settings button will refresh.
I can run on latest Macosx. Anyone has same problem?
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Janman
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First of all;

Wow, this is a huge speed-increase !! I can get Noise free animations in less time !!
And Wow again, thanks aoktar for the fast plug-in update.

I'm still playing with the "Path term. power", but even leaving it standard makes a huge difference.

Is there a difference in the Update Method in the Plug-in?
I've done some tests with a scene with a litte animation in 2.06 and 2.10 ;
The Plug-in seems to export the scene every time, even when it's only the camera that moves.

In the screengrab look at the graphs;
on the left there's 2.10 where there is much more time between the GPU's rendering
on the right there's 2.06 where the GPU's almost render constantly

Image
Win 7 64 24GB/ C4D R15 / 3xGTX780 3xGTX670
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aoktar
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Janman wrote:First of all;

Wow, this is a huge speed-increase !! I can get Noise free animations in less time !!
And Wow again, thanks aoktar for the fast plug-in update.

I'm still playing with the "Path term. power", but even leaving it standard makes a huge difference.

Is there a difference in the Update Method in the Plug-in?
I've done some tests with a scene with a litte animation in 2.06 and 2.10 ;
The Plug-in seems to export the scene every time, even when it's only the camera that moves.

In the screengrab look at the graphs;
on the left there's 2.10 where there is much more time between the GPU's rendering
on the right there's 2.06 where the GPU's almost render constantly
Hmm, checking. I may be corrupted some settings on videopost. Let me to check.
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TBA3D_70
Licensed Customer
Posts: 45
Joined: Thu Jul 04, 2013 6:05 am

it's a problem with saved layouts, it's a side effect of disabling all gpus for power saving. Click to settings button will refresh.
I can run on latest Macosx. Anyone has same problem?
You´re so right. Now it works fine.

Thanks for the hint :D
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momade
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The Plug-in seems to export the scene every time, even when it's only the camera that moves.
i copy that... 'send all scene data' or 'resend ony updated objects' have the same result in rendertime. and cpu-activity indicates send-all-behaviour.
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aoktar
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momade wrote:
The Plug-in seems to export the scene every time, even when it's only the camera that moves.
i copy that... 'send all scene data' or 'resend ony updated objects' have the same result in rendertime. and cpu-activity indicates send-all-behaviour.
yes, there is a mistake which causes to ignore "incremental updates". I'll fix it in a few hours.
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DWMoore
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All my materials that use Turbulence broke. Its seems there are new parameters in the Turbulence field (gamma etc..) that aren't compatible with 2.0.6.
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aoktar
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DWMoore wrote:All my materials that use Turbulence broke. Its seems there are new parameters in the Turbulence field (gamma etc..) that aren't compatible with 2.0.6.
what do you mean? Is your parameters coming wrong? Or output is different?
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