OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine

Read about News and Updates regarding Octane Render in this forum.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Nice work.

Are the fluid sim options in Houdini as in depth as they are in Realflow?
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

First test of the Houdini fur rendered with Octane. There is full support for fur UV mapping and motion blur. Also the polygonal mesh can be rendered as Octane hair for wire frame effects.
Attachments
image000456.jpg
image000458.jpg
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Testing the support of the Houdini primitives, nurbs o bezier surfaces rendered as tessellated meshes in Octane.
Attachments
image000460.jpg
Steven13
Posts: 6
Joined: Wed May 27, 2015 2:23 pm

When can we actually expect the plugin for Photoshop that you announced in August 2014 and what will it be able to do/ how is it supposed to work?
874604650
Posts: 6
Joined: Mon Nov 02, 2015 2:47 pm

i want buy octane render for houdini Pluing , but the octane render material entirely different from houdini material......
So that mean i need learn a lot about the material but don't have that time for now : ) specially sss
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

874604650 wrote:i want buy octane render for houdini Pluing , but the octane render material entirely different from houdini material......
So that mean i need learn a lot about the material but don't have that time for now : ) specially sss
Yes. you need to work with the Octane shader nodes, but Octane is an unbiased renderer: It has really few render parameters to configure, and the materials are really easy to understand. Take a look to the docs, and you could see that all the plugin is really easy to understand and use ;)

https://docs.otoy.com/Houdini/

-Juanjo
874604650
Posts: 6
Joined: Mon Nov 02, 2015 2:47 pm

juanjgon wrote:
874604650 wrote:i want buy octane render for houdini Pluing , but the octane render material entirely different from houdini material......
So that mean i need learn a lot about the material but don't have that time for now : ) specially sss
Yes. you need to work with the Octane shader nodes, but Octane is an unbiased renderer: It has really few render parameters to configure, and the materials are really easy to understand. Take a look to the docs, and you could see that all the plugin is really easy to understand and use ;)

https://docs.otoy.com/Houdini/

-Juanjo

suport render vdb? or pyro
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, with the Octane 3 plugin you can render the Houdini volume primitives or OpenVDB files without problems.
https://vimeo.com/151678820

-Juanjo
874604650
Posts: 6
Joined: Mon Nov 02, 2015 2:47 pm

Hi
recently i need to render a strawberry and water sence . So about sub-surface scattering in the material of strawberry i confuse..
i see the document about Medium nodes But i didn't get it well..
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, the scattering node can be used with some Octane materials to render the SSS effects.

-Juanjo
Attachments
image-000985.jpg
Post Reply

Return to “News & Announcements”