Nice work.
Are the fluid sim options in Houdini as in depth as they are in Realflow?
OTOY expands OctaneRender™ integration to NUKE, Houdini, MotionBuilder, Unreal Engine 4, and Digital Molecular Matter Engine
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Yes. you need to work with the Octane shader nodes, but Octane is an unbiased renderer: It has really few render parameters to configure, and the materials are really easy to understand. Take a look to the docs, and you could see that all the plugin is really easy to understand and use874604650 wrote:i want buy octane render for houdini Pluing , but the octane render material entirely different from houdini material......
So that mean i need learn a lot about the material but don't have that time for now : ) specially sss

https://docs.otoy.com/Houdini/
-Juanjo
juanjgon wrote:Yes. you need to work with the Octane shader nodes, but Octane is an unbiased renderer: It has really few render parameters to configure, and the materials are really easy to understand. Take a look to the docs, and you could see that all the plugin is really easy to understand and use874604650 wrote:i want buy octane render for houdini Pluing , but the octane render material entirely different from houdini material......
So that mean i need learn a lot about the material but don't have that time for now : ) specially sss
https://docs.otoy.com/Houdini/
-Juanjo
suport render vdb? or pyro
Yes, with the Octane 3 plugin you can render the Houdini volume primitives or OpenVDB files without problems.
https://vimeo.com/151678820
-Juanjo
https://vimeo.com/151678820
-Juanjo