Thank you, Raul.raul_pier wrote:Amazing.!!!
Victoria 6 - Octane Standalone
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Really great stuff! Will give this a try. Having been playing with tonysculptor's Skin R20. Need to give your method a try too. Thanks for sharing !
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Hi,
I've uploaded a new version of my material to Live DB: Materials => Organic => Skin => D.Ordiales - Skin V6 II.
Use
1. Drag the material to the scene and include the textures.
2. Double-click on the node of the material for editing.
3. Copy Surfaces node twice and connect with Skin's second and third pins.
4. Return to the scene. Verify that the material shows three pins Surfaces at its bottom.
5. Connect the DAZ's face surfaces with the first pin, the torso surfaces with the second pin and the limbs surfaces with the third.
6. Connect the textures with the top pins.
Parameterize to taste.
Greetings!
I've uploaded a new version of my material to Live DB: Materials => Organic => Skin => D.Ordiales - Skin V6 II.
Use
1. Drag the material to the scene and include the textures.
2. Double-click on the node of the material for editing.
3. Copy Surfaces node twice and connect with Skin's second and third pins.
4. Return to the scene. Verify that the material shows three pins Surfaces at its bottom.
5. Connect the DAZ's face surfaces with the first pin, the torso surfaces with the second pin and the limbs surfaces with the third.
6. Connect the textures with the top pins.
Parameterize to taste.
Greetings!
Great job, thanks for sharing technique.
Win 11 64GB | NVIDIA RTX3060 12GB