Are you sure that you are working with the custom build? ... it is the 1.33.0 version.
-Juanjo
HDR Light Studio / Octane / LightWave - Video
Moderator: juanjgon
Boris, finally I was able to reproduce the problem about open the IPR window in a scene loaded with HDRLS scene data. Yes, you need to touch something in HDRLS to update the gray environment. Problem could be that Lightwave load first the render plugin and later the HDRLS plugin, and when init the render plugin for the first IPR rendering, it don't know that HDRLS is enabled.
I will try to fix this issue anyway. Thanks for report it.
-Juanjo
I will try to fix this issue anyway. Thanks for report it.
-Juanjo
juanjgon wrote:Boris, finally I was able to reproduce the problem about open the IPR window in a scene loaded with HDRLS scene data. Yes, you need to touch something in HDRLS to update the gray environment. Problem could be that Lightwave load first the render plugin and later the HDRLS plugin, and when init the render plugin for the first IPR rendering, it don't know that HDRLS is enabled.
Ok ... this issue is not going to be easy to fix. The problem as I say before is that Lightwave load first the master plugins, like HDRLS, and later the render plugins, like Octane. When Layout load a scene, it enable HDRLS before load the Octane plugin. HDRLS send to Layout the message about the current live image just after open the HDRLS interface, but Octane is not there yet to receive the message, so this first live image is lost.
I am going to think about it, but I am not sure if I am going to be able to fix this issue. Currently you are going to need to change something in HDRLS to force the render of a new live image to begin to work in a scene with HDRLS data.
Sometimes this kind of bridges between plugins inside Lightwave could have this kind of issues

-Juanjo
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Got a slight niggle with HDRS - when I use light paint, the 'reflect' mode acts like the 'rim' mode (the light appears behind the object.
Can you duplicate that?
Can you duplicate that?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
I am testing HDRLS with the last build and all works fine here. Do you have this problem in all your scenes?gordonrobb wrote:Got a slight niggle with HDRS - when I use light paint, the 'reflect' mode acts like the 'rim' mode (the light appears behind the object.
Can you duplicate that?
-Juanjo
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
It works for me in some, but not others.
Like the Bulldozer one I sent before, and this one.
Like the Bulldozer one I sent before, and this one.
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Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
True, I have found the problem. Currently to work with HDRLS and Octane you need to have at least one viewport in Layout set to "Shaded Solid" or "Textured Shaded Solid". If you have all your viewports in "Wireframe" mode, Layout doesn't have the objects normals computed and the picking algorithm fails.gordonrobb wrote:It works for me in some, but not others.
Like the Bulldozer one I sent before, and this one.
So the workaround is easy, in your scene switch the display mode of the viewport to "Shaded Solid" for example and done.
I am going to try to fix this problem, if possible. Thanks for report it.
-Juanjo
Hello,
just doing some tests with HDR light studio and found that
the hdri background appears in low definition when
using hdrls.
Don't know if it's an option i missed in the HDR light panel?
below the two renders (ipr and hdrls)
And by the way thanks Juan for the shaded view trick for the lightpaint problem,
i had the same issue and it works perfectly now
And thanks for all the work done on Octane, so glad to have such a wonderfull
renderer on lightwave!
Olivier
just doing some tests with HDR light studio and found that
the hdri background appears in low definition when
using hdrls.
Don't know if it's an option i missed in the HDR light panel?
below the two renders (ipr and hdrls)
And by the way thanks Juan for the shaded view trick for the lightpaint problem,
i had the same issue and it works perfectly now
And thanks for all the work done on Octane, so glad to have such a wonderfull
renderer on lightwave!
Olivier