Putting it all together, a walkthrough script. UPDATED

Forum for OctaneRender Lua scripting examples, discussion and support.
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stratified
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sweet, glad it worked :D
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MB
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There is a new version incorporating these changes available for download on the original post at the top of this thread. It fixes the orbiting issue raised by bepeg4d and provides several additional new features.

Best
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
Tugpsx
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Thanks for the update.
Win 11 64GB | NVIDIA RTX3060 12GB
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pixelrush
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Great! Thanks very much for sharing your improved version. This is a vast improvement on the Octane turntable of old. 8-)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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bepeg4d
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wow MB, impressive update :o
i need to figure out how to correctly use the "combine camera moves"in conjunction with "output current" and "output previous", basically you can go back of one camera movement, right?
big thanks for sharing :)
ciao beppe

note:
is possible to have a more consistent naming system for the frames?
now i have something like this:" - Move 2.Frame 01"
it would be nice to have something like this: "frameName_move-2_0001" ;)
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MB
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There has been a new zip file posted at the top of this thread that will run against version Octane Render v1.50 without error. The previous version stopped working at version 1.36.
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
Tugpsx
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Thanks for the update
Win 11 64GB | NVIDIA RTX3060 12GB
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