OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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orion_uk
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Hi :)

Is the glow expected from iris middle only? (slight circular glow) or should it light up the inside of the disk or come out as a straight beam?

Just looking at the eye reflections from the top of the large disk!
Attachments
low sample test..
low sample test..
transmission changed to 'near' black on 'smallglass'...
transmission changed to 'near' black on 'smallglass'...
little more glow..
little more glow..
is the glow expected from iris middle only? should it light up the inside of the disk or come out as a straight beam?
is the glow expected from iris middle only? should it light up the inside of the disk or come out as a straight beam?
Last edited by orion_uk on Fri Dec 27, 2013 7:57 pm, edited 1 time in total.
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dafassi
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Fantastic!
How can i change the transmission :D ?
The iris-middle is the only emitter (yet).
What you see is just a small part of my logo. There will come more when i got this part working.

So the iris should lighten everything- the color-circles inclusive.

I love the mirroring effect on the disc!

Great! How to do this?
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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orion_uk
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Did you apply Bloom?

See attached images..

I have only just got the Blender intergrated version so am just finding my feet with this one, I own standalone, Daz version, Poser & now Blender version so i am not as quick on my toes as i 'might' be having had the Blender version a little longer :oops:
Attachments
current test..
current test..
smallglass settings...
smallglass settings...
iris settings..
iris settings..
color ring settings..
color ring settings..
camera settings..
camera settings..
camera settings.JPG (21.54 KiB) Viewed 4122 times
http://www.Neil-Isted.com
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dafassi
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Thank you a lot for your engagement!
The textur-emission-node were missing. With it everything works!

THANK YOU! GREAT!
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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orion_uk
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The textur-emission-node were missing
Lol, forgot to mention i added that :lol:

No prob ;)
I love the mirroring effect on the disc!

Great! How to do this?
I changed the opacity of the rings ;)

Happy OctaneBlendering & a Renderfull new year :D
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dafassi
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Does the Octane-Float-Tex mean the "world textur" ?
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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orion_uk
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http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
dafassi
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Mhh allright, as i can read there is a texture interpretated as a greyscale image to save GPU memory.

Do i undestand right:
The Float-Tex-Node brings this interpretation-information to the reflection input?
Without this node the reflection is still there- as normal color-textur?

So i was wrong with thinking the reflection-input is an image-input.
I should learn more about the nodes, shouldn´t i :D ?

Again: Thanks a lot!
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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orion_uk
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no problem :)

Might I recommend Mtimtams OctaneBlender tutorials on YouTube, they are great & I believe there is one covering nodes ;)

http://m.youtube.com/user/MTimtam?deskt ... %2FMTimtam

:D
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
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dafassi
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Great link!

Is there a way to have multiple UV´s for one mesh?

I have a cylindermesh- its material comes from the liveDB (concrete) and i whant to add one more texture for bumpmapping with another uv-layout.
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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