OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
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vinz wrote:Hi Jim,

A little question, now the liveDB is supported is there a way to import my own macro material inside blender? is there a place where the live db is cached on hard drive where i can put my ocm ?

i would like to convert my octane project for blender, but my project materials are too much complex for rebuilding everything in blender ;)

Thanks
So far it is impossible. A lot of work is needed to add the local database feature...
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vinz
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Good to know ! thanks for your answer Jim ...
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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JimStar
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Ooops, I see the bug in RGB colors of materials taken from LiveDB.:oops: Will be fixed in next version very soon.
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matej
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JimStar wrote:
megacal wrote:Only 1 small request: could the default number of samples for Max/Preview be 100/200? (vs 16000/3000)
What do others think about it?
Personally I have never rendered anything to 16000 samples. While shading & lighting in the standalone I use 32 - 64 for preview. Id say 64 samples for preview, 1024 for finals
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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JimStar
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matej wrote:Personally I have never rendered anything to 16000 samples. While shading & lighting in the standalone I use 32 - 64 for preview. Id say 64 samples for preview, 1024 for finals
I just can't understand why do you need to stop the preview render at all.:) As I e.g. never change it from 16000, and it just gets better and better before I change something again... And it does not interfere with work, as the different card is used for display... But I'm not 3D-artist, so perhaps I do not see some other reasons for this...
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matej
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JimStar wrote:I just can't understand why do you need to stop the preview render at all.:) As I e.g. never change it from 16000, and it just gets better and better before I change something again... And it does not interfere with work, as the different card is used for display... But I'm not 3D-artist, so perhaps I do not see some other reasons for this...
There are no artistic reasons for this. I just don't like needlessly overtaxing the graphic card. When setting up materials / lights / camera, 64 samples will in most cases give you the same useful feedback as 16000, so running the card continuously is just a waste of power, imo. I also set up most of my shaders "blindly", ie. with the render paused, and only use the preview when fine-tuning parameters.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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rattle-snake
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Hey ! Yes i agree with you !
For me too, 200 samples are enough for a preview.

Also, is it possible to add a little "lock" radio button in order to keep the ratio while changing the render size ?

Final question : In order to hide the planes emitting the lights in my scene, i just put the opacity to 0 into the material settings.
It works but the problem is that these planes are still displaying the shadows of the others planes.
(I can put a picture, if it's not clear !)

Thanks a looot
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matej
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rattle-snake wrote:Final question : In order to hide the planes emitting the lights in my scene, i just put the opacity to 0 into the material settings.
It works but the problem is that these planes are still displaying the shadows of the others planes.
(I can put a picture, if it's not clear !)
The Portal shader is used for this functionality. Surfaces with this shader will be completely hidden
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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JimStar
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OK, so I make it 100/200?..
dafassi
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JimStar wrote:OK, so I make it 100/200?..
+1
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