OctaneRender™ for Blender 1.20.1 - 1.2 beta [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Aenima
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What the console says?
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nonius
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console says:

C:\Program Files\BlenderOctane>blender.exe
Read new prefs: C:\Users\Nonius\AppData\Roaming\Blender Foundation\Blender\2.68\
config\userpref.blend
found bundled python: C:\Program Files\BlenderOctane\2.68\python
Octane: WARNING: only node-materials are supported
Octane: WARNING: only node-materials are supported
Octane: WARNING: only node-textures are supported

there's only a cube with an assigned octane material in the scene btw

blender says: waiting for image ...


thnx


sven
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@nonius,
Are you adding Octane material shader nodes?
http://render.otoy.com/manuals/Blender/?page_id=87

@JimStar,
Will octanes nodes play nice with blenders nodes, like ColorRamp, math, converter, etc...?

Cheers,
~Tung
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nonius
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Hi tung!

materials through nodes indeed.

gr.

sven
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Aenima
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nonius wrote:Hi tung!

materials through nodes indeed.

gr.

sven
Yup. I get the exactly the same message. I deleted all the preference files and create a new one. Set Octane the default render engine add a cube and an Octane diffuse material.

I think its a false error msg.

I deleted all the preferences again - Octane, Octane Server and blender - deactivate my Live accounts then reinstall all the stuffz and tadaa works. I dont say this is an ultimate solution but worked for me. Anyway i will be a happier man if the mac version released :twisted:

@JimStar. Is any reason for a minimal logging system or print more info to the console?
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steveps3
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tungerz wrote: Will octanes nodes play nice with blenders nodes, like ColorRamp, math, converter, etc...?
Sadly not.
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Alain
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Maybe we should at least engourage the Octane team to add Octane Nodes that can do the things Blender Nodes can do.

From my point of view this are:
-Object Node of Cycles (especially the random Output)
-HUE, SAT, VAL - Node to easly colorcorrect Textures without correcting each Texture by hand in Photoshop
-Attribute Node (to use Vertex Colors) to use as a factor to mix two Shaders, useful for autumn trees for example.

Kind regards
Alain
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steveps3
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The release of Octane for Blender has had an ironic effect on me. Previously I'd pretty much ignored Cycles because Octane was just easier to use. Now that I am using nodes for Octane in the same way as I would use nodes for Cycles I have found myself using Cycles a lot more. The simple reason is that there are just so many nodes in Cycles that are way superior to the Octane nodes.

So could Octane for Blender be the thing that finally makes me decide that in fact Cycles is where I should be concentrating my efforts.
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Alain
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steveps3 wrote:The release of Octane for Blender has had an ironic effect on me. Previously I'd pretty much ignored Cycles because Octane was just easier to use. Now that I am using nodes for Octane in the same way as I would use nodes for Cycles I have found myself using Cycles a lot more. The simple reason is that there are just so many nodes in Cycles that are way superior to the Octane nodes.

So could Octane for Blender be the thing that finally makes me decide that in fact Cycles is where I should be concentrating my efforts.
At the moment I think the same, I can do more things with Cycles and there is a very reliable renderfarm for it.
The only thing that convinces me more in Octane is it's renderquality and speed.

Kind regards
Alain
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dafassi
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Hi think when the online-material-database is avaiable you will find octane is better!
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