Do you mind, sharing a screen grab of the turn your hair to geometry at render time? I have tried it but it's not rendering the hairsdarkline wrote:When did this get fixed?
Using 3dsmax 2014 you can now use 'hair and fur' with octane. Just check the option to turn your hair to geometry at render time. Previously I had to convert the hair to a mesh from within the plugin - but that meant you couldn't have animated hair/grass, now you can.
I did this super quick cheap test to see if it worked.
Thanks Karba whatever you did, this is very useful
OctaneRender® for 3ds max® v1.13[Test]
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
- truerender
- Posts: 100
- Joined: Mon Mar 15, 2010 3:01 pm
Hi Solomon,solomon wrote:
Do you mind, sharing a screen grab of the turn your hair to geometry at render time? I have tried it but it's not rendering the hairs
Did you read the following post where I outlined the steps under which it would work? (I only found this out when I went back to render the next day).
The 'geometry' setting is in Max's 'Environment and Effects' window (push 8 on keyboard to bring up environment/effects tabs). Click the hair and fur effect and change the dropdown there to geometry.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
Shouldn't the transparent glossy stuff not fixed??
Just rendered an image and got this:
Just rendered an image and got this:
- Attachments
-
- trans_glitch.jpg (49.86 KiB) Viewed 3488 times
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- Blazer1985
- Posts: 2
- Joined: Mon Oct 01, 2012 1:16 pm
ifl support.... AWESOME!!!!
Thanks again karba
Thanks again karba
Mobile Workstation: Alienware m17x R4, GTX 675m
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
please Karba check the issue that I've posted
for me 1.13 is not usable.
for me 1.13 is not usable.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I used Pathtracing.We will have look on it. What kernel do you use?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
@Karba
could you add lens mm equivalent in the camera parameters?
many clients told me: add this lens. They refer to real lenses and not to fov.
nobody knows that a 24mm corresponds at 73,739792 deg
thank you
could you add lens mm equivalent in the camera parameters?
many clients told me: add this lens. They refer to real lenses and not to fov.
nobody knows that a 24mm corresponds at 73,739792 deg
thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Just because it doesn't, or it does only for a 4/3 image ratiogabrielefx wrote: nobody knows that a 24mm corresponds at 73,739792 deg
For example, a 1920 x 1080 (16/9) image with a 24mn camera corresponds to 45,483616 deg
That's not so trivial ...