OctaneRender® for 3ds max® v1.13[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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solomon
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darkline wrote:When did this get fixed? :-)

Using 3dsmax 2014 you can now use 'hair and fur' with octane. Just check the option to turn your hair to geometry at render time. Previously I had to convert the hair to a mesh from within the plugin - but that meant you couldn't have animated hair/grass, now you can.

I did this super quick cheap test to see if it worked.

Thanks Karba whatever you did, this is very useful
Do you mind, sharing a screen grab of the turn your hair to geometry at render time? I have tried it but it's not rendering the hairs
Solomon W. Jagwe
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http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
truerender
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Strange star in post processing after 2000 - 3000 samples
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35_0066.jpg
darkline
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solomon wrote:
Do you mind, sharing a screen grab of the turn your hair to geometry at render time? I have tried it but it's not rendering the hairs
Hi Solomon,

Did you read the following post where I outlined the steps under which it would work? (I only found this out when I went back to render the next day).

The 'geometry' setting is in Max's 'Environment and Effects' window (push 8 on keyboard to bring up environment/effects tabs). Click the hair and fur effect and change the dropdown there to geometry.
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mbetke
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Shouldn't the transparent glossy stuff not fixed??
Just rendered an image and got this:
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trans_glitch.jpg
trans_glitch.jpg (49.86 KiB) Viewed 3488 times
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Blazer1985
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ifl support.... AWESOME!!!!
Thanks again karba
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Karba
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mbetke wrote:Shouldn't the transparent glossy stuff not fixed??
Just rendered an image and got this:
We will have look on it. What kernel do you use?
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gabrielefx
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please Karba check the issue that I've posted

for me 1.13 is not usable.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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mbetke
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We will have look on it. What kernel do you use?
I used Pathtracing.
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gabrielefx
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@Karba

could you add lens mm equivalent in the camera parameters?

many clients told me: add this lens. They refer to real lenses and not to fov.

nobody knows that a 24mm corresponds at 73,739792 deg

thank you
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bicket
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gabrielefx wrote: nobody knows that a 24mm corresponds at 73,739792 deg
Just because it doesn't, or it does only for a 4/3 image ratio

For example, a 1920 x 1080 (16/9) image with a 24mn camera corresponds to 45,483616 deg
That's not so trivial ...
PortFolio
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