it's working for me. any thing else on object?ron908 wrote:There appears to be a problem when "Render Perfect" is checked on a Sphere object - Octane will just sit there and never start the render. The live viewer works fine though, it's just the actual render that does not start.
Beta 0.3.4 released (Old version)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi aoktar,
first thank you for the fast development of the C4D plugin! I am really looking forward to use it in my upcoming work! It will speed up my workflow for shure.
But at the moment it doesn`t work for me at all... purchased it yesterday and didn`t get it right yet, I even updated CUDA drivers.
I get the same CUDA error as posted before, when starting C4D (R13, 64bit, Win 7, NVDIA 314.22 driver, C4D plugin 0.3.4)
"OCTANE API ERROR:CUDA device 0: Failed to find a CUDA binary matching compute model 2.0"
I can activate the plugin with my activation data in C4D, but nothing happens nor the rendering starts. Device 0 turns into GTX580, after restarting the plugin in C4D, but nothing happens when checking or unchecking the box and hitting the renderbutton in the plugin. I thought it is a problem of my multi-GPU rig (tried yesterday with every 8 GPUs active), but the problem also is there, when my expansion box is off and only the internal GTX580 is active.
The standalone 1.1 works fine, with one GTX and also with all 8 GPUs active.
I have a german C4D version, but changed to english and tried again with the same results.
So where might be the problem?
Could you send me the 0.3. plugin version or make it downloadable again, so I can check, if this one is working?
Best regard,
ChrisVis
first thank you for the fast development of the C4D plugin! I am really looking forward to use it in my upcoming work! It will speed up my workflow for shure.
But at the moment it doesn`t work for me at all... purchased it yesterday and didn`t get it right yet, I even updated CUDA drivers.
I get the same CUDA error as posted before, when starting C4D (R13, 64bit, Win 7, NVDIA 314.22 driver, C4D plugin 0.3.4)
"OCTANE API ERROR:CUDA device 0: Failed to find a CUDA binary matching compute model 2.0"
I can activate the plugin with my activation data in C4D, but nothing happens nor the rendering starts. Device 0 turns into GTX580, after restarting the plugin in C4D, but nothing happens when checking or unchecking the box and hitting the renderbutton in the plugin. I thought it is a problem of my multi-GPU rig (tried yesterday with every 8 GPUs active), but the problem also is there, when my expansion box is off and only the internal GTX580 is active.
The standalone 1.1 works fine, with one GTX and also with all 8 GPUs active.
I have a german C4D version, but changed to english and tried again with the same results.
So where might be the problem?
Could you send me the 0.3. plugin version or make it downloadable again, so I can check, if this one is working?
Best regard,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i have sended, i thinking storage changing causes weird errorsChrisVis wrote:Hi aoktar,
first thank you for the fast development of the C4D plugin! I am really looking forward to use it in my upcoming work! It will speed up my workflow for shure.
But at the moment it doesn`t work for me at all... purchased it yesterday and didn`t get it right yet, I even updated CUDA drivers.
I get the same CUDA error as posted before, when starting C4D (R13, 64bit, Win 7, NVDIA 314.22 driver, C4D plugin 0.3.4)
"OCTANE API ERROR:CUDA device 0: Failed to find a CUDA binary matching compute model 2.0"
I can activate the plugin with my activation data in C4D, but nothing happens nor the rendering starts. Device 0 turns into GTX580, after restarting the plugin in C4D, but nothing happens when checking or unchecking the box and hitting the renderbutton in the plugin. I thought it is a problem of my multi-GPU rig (tried yesterday with every 8 GPUs active), but the problem also is there, when my expansion box is off and only the internal GTX580 is active.
The standalone 1.1 works fine, with one GTX and also with all 8 GPUs active.
I have a german C4D version, but changed to english and tried again with the same results.
So where might be the problem?
Could you send me the 0.3. plugin version or make it downloadable again, so I can check, if this one is working?
Best regard,
ChrisVis
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi aoktar!
my cinema r13 crased every time if i have only 2 Textures on one Objekt with a polygonselection.
A error comes with "c4dOctane.cdl64"
And!
if i converting my materials, i get no preview.
But when i delete the the "imageTexture" and load the texture manual without "imageTexture" the preview will work.
here is my scene:
http://www.file-upload.net/download-738 ... r.rar.html
i hope u can help me
Greets NICK
my cinema r13 crased every time if i have only 2 Textures on one Objekt with a polygonselection.
A error comes with "c4dOctane.cdl64"
And!
if i converting my materials, i get no preview.
But when i delete the the "imageTexture" and load the texture manual without "imageTexture" the preview will work.
here is my scene:
http://www.file-upload.net/download-738 ... r.rar.html
i hope u can help me
Greets NICK
oaktar, thank you for the old version 0.3. This one actual works! At least with 1 GTX 580... I do more testing now.
I dunno what you mean with the storage changing... I haven`t installed the 0.3 version before... just the 0.3.4.
And yes, I think I started with administration rights the first time... but I am not sure.
Testing now, I will let you know if it works with all 8 GPUS.
Greetings,
ChrisVis
I dunno what you mean with the storage changing... I haven`t installed the 0.3 version before... just the 0.3.4.
And yes, I think I started with administration rights the first time... but I am not sure.
Testing now, I will let you know if it works with all 8 GPUS.
Greetings,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
I find new bug if i export the files .ocs C4D crash every time. thx
EricDesign: we use 1.11 sdk, OCS export is broken in this version. I'll fix asap.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ahmet,
We ran a quick test here at the studio over NET and ran into a texture related problem. As you mentioned the current version doesn't save ImageTexture images to the "tex" file as it should when you save as project. But the bigger problem is over NET Octane will not read the texture files from the "tex" folder, even if we copy all necessary images into that folder. If we render on an individual machine from the same project folder the render is perfect, but the NET client using Octane isn't looking at the "tex" folder for the images.
Does that make sense?
If I add an absolute path to all the image textures using a mapped network path the materials are seen (R:\Projectfolder\tex\test.jpg) but if relative (test.jpg) they are not seen as they should be.
We ran a quick test here at the studio over NET and ran into a texture related problem. As you mentioned the current version doesn't save ImageTexture images to the "tex" file as it should when you save as project. But the bigger problem is over NET Octane will not read the texture files from the "tex" folder, even if we copy all necessary images into that folder. If we render on an individual machine from the same project folder the render is perfect, but the NET client using Octane isn't looking at the "tex" folder for the images.
Does that make sense?
If I add an absolute path to all the image textures using a mapped network path the materials are seen (R:\Projectfolder\tex\test.jpg) but if relative (test.jpg) they are not seen as they should be.
Windows 8 Pro | Intel i7 3770K 3.5Ghz | 32 GB ram | 4 x nVidia Titans
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
Windows 7 Pro | Intel i7 3930K 3.2Ghz | 32 GB ram | 2 x nVidia GTX 680 4gb
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
Thx aoktar.aoktar wrote:EricDesign: we use 1.11 sdk, OCS export is broken in this version. I'll fix asap.
Hi Aoktar,
first, a big THANK YOU for developing the C4D integrated plugin.
A first run works fine on my 2 x 590 GTX system.
Of coarse, there is still much potential for further improvements, and I will post my suggestions here as anybody else will do, but we have now the power of Octane inside C4D what is a really cool thing.
Thanks.
A first thing I would beg to improve is that it would be usefull that the Octane settings window, tab 'settings', section 'options', would automatically use on the first show-up the C4D-Render-settings as they are set in the C4D dialogue-window and if they change, would also actualize as well.
It is irritating for the workflow that Octane's settings differ from the C4D-render-settings, especially that a 0-100 picture-animation-render is preset when I mostly only want to preview a single shot. So Octanes width/height, From-To and Step-settings should better orientate on the C4D-settings at start-up and any time they are changed.
first, a big THANK YOU for developing the C4D integrated plugin.
A first run works fine on my 2 x 590 GTX system.
Of coarse, there is still much potential for further improvements, and I will post my suggestions here as anybody else will do, but we have now the power of Octane inside C4D what is a really cool thing.
Thanks.
A first thing I would beg to improve is that it would be usefull that the Octane settings window, tab 'settings', section 'options', would automatically use on the first show-up the C4D-Render-settings as they are set in the C4D dialogue-window and if they change, would also actualize as well.
It is irritating for the workflow that Octane's settings differ from the C4D-render-settings, especially that a 0-100 picture-animation-render is preset when I mostly only want to preview a single shot. So Octanes width/height, From-To and Step-settings should better orientate on the C4D-settings at start-up and any time they are changed.
Win 7 Ultimate 64 / 4 x Geforce GTX 590 / Intel 7 @4.00 Ghz / 24GB RAM