OctaneRender™ Standalone v1.01 (obsolete)

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Sorry guys,

This noise is from GPUs. I just opened my case and checked it couple of times. What can be the source of the noise ?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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vinz
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Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

"Added orthographic camera mode"

You cannot imagine how happy i am to read that !
I'm currently working on a project that absolutly need orthographic projection, i encounted a lot of difficulties with my client by using perspective camera.
imagine that today, i come from to the forum in order to find the better trick to simulate orthographique camera.

WowoOWowowOWowOw
thanks you thank you so much ! PERFECT TIMING :D

As Grabriel said "is it a Miracle ?" hahahahaha ^^
Last edited by vinz on Fri Dec 14, 2012 3:57 pm, edited 3 times in total.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
Slide3D
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Posts: 44
Joined: Mon Nov 26, 2012 2:16 am

smicha wrote:Sorry guys,

This noise is from GPUs. I just opened my case and checked it couple of times. What can be the source of the noise ?

1)lean your ear to the back of the power supply and through the grille clearly hear the sound inside
2)post-processing using the CPU
i7 2600k, 16gb, Quadro FX1800(not use in Octane) + GTX580 1536Mb
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

vinz wrote:"Added orthographic camera mode"

You cannot imagine how happy i am to read that !


I'm currently working on a project that absolutly need orthographic projection, i encounted a lot of difficulties with my client by using perspective camera.
imagine that today, i come from to the forum in order to find the better trick to simulate orthographique camera.

WowoOWowowOWowOw
thanks you thank you so much ! PERFECT TIMING :D

As Grabriel said "is it a Miracle" ? hahahahaha ^^
+11111111

BTW A month ago I was struggling with fov and camera distance so much just to mimic parallel projection. Now it is a Miracle.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Slide3D wrote:
smicha wrote:Sorry guys,

This noise is from GPUs. I just opened my case and checked it couple of times. What can be the source of the noise ?

1)lean your ear to the back of the power supply and through the grille clearly hear the sound inside
2)post-processing using the CPU
I leant my ears (left or right :)) and there is no sound coming from PSU (power supply). It is coming from GPUs.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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vinz
Licensed Customer
Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

smicha wrote:
vinz wrote:"Added orthographic camera mode"

You cannot imagine how happy i am to read that !


I'm currently working on a project that absolutly need orthographic projection, i encounted a lot of difficulties with my client by using perspective camera.
imagine that today, i come from to the forum in order to find the better trick to simulate orthographique camera.

WowoOWowowOWowOw
thanks you thank you so much ! PERFECT TIMING :D

As Grabriel said "is it a Miracle" ? hahahahaha ^^
+11111111

BTW A month ago I was struggling with fov and camera distance so much just to mimic parallel projection. Now it is a Miracle.
HAHAHAHA we are blessed!!! :D
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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César
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Posts: 101
Joined: Wed May 30, 2012 7:54 am
Location: France
Contact:

Great news, but I have some problem with materials on this 1.01 version :

When I refresh a floattexture on the opacity channel the material become totally opaque. Refresh don't work, I have to reload the same texture again.

Some time my material become all black when I refresh a bump floattexture too.


Is it me or somebody else have this trouble ?
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Importance sampling is wonderful! What a difference :) Thank you!
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Tugpsx
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Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Great new. Off to kick the tires.
Win 11 64GB | NVIDIA RTX3060 12GB
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Shadow catcher matte is behaving a little weird. The diffuse color gets blended with the shadow. So if the diffuse material is red for example, you get black shadows with red fringe around. To avoid this you turn the diffuse black, but then the shadow gets mixed with black, and is twice as strong as it should be, so the solution is to then make the diffuse material also with 50% opacity.. But shouldn't the matte just be showing the shadow and nothing else, disregarding the diffuse color? I see that it might be handy some time to mix the diffuse color in there, but a shadow only switch would be nice next to the matte :)
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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