OctaneRender® for 3ds max® v1.0 RC1a[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

mykola1985 wrote:Operating System: Windows 7 Professional, 64-bit (Service Pack 1)
Processor: intel i7 920 (2,67 Ghz)
System memory: 12GB
GPU processor: GeForce GTX 580
Driver version: 306.23
CUDA Cores: 512
Video memory: 1536 MB GDDR5
*******************************************************************
Can I have your scene?
[email protected]
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bicket
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Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

Psimoh wrote:
mikinik wrote:bicket, to disable DOF set aperture 0.01
..which you can do with a single right-click on the spinner. So it's a one-click fix!
I don't think so.
Here is an example : sphere diameter = 1 cm / aperture = 0.01 => you could clearly see that DOF effect is active.
I have to render gold rings (#1cm diameter).
In order to avoid DOF, the ring have to be 1 meter diameter :?
Attachments
DOF test.jpg
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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mykola1985
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Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

sure you can. it's 27,6 mb file. I will upload it on rapidshare then send it to your email adress?
hope it will help you to solve the problems this beta has at the moment!

p.s. it's now 11.7 mb in 7zip

check your PM.
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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Psimoh
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Posts: 13
Joined: Thu Apr 05, 2012 2:58 pm

bicket wrote:
Psimoh wrote:
mikinik wrote:bicket, to disable DOF set aperture 0.01
..which you can do with a single right-click on the spinner. So it's a one-click fix!
I don't think so.
Here is an example : sphere diameter = 1 cm / aperture = 0.01 => you could clearly see that DOF effect is active.
I have to render gold rings (#1cm diameter).
In order to avoid DOF, the ring have to be 1 meter diameter :?
Yep, I see your point. I re-created it and got exactly the same.

A cludged solution would be to use the "Rescale World Units" utility and up-scale the whole scene by a factor of at least 10. Animations may suffer from the re-calibration of the numbers, but static objects should be fine.
Win7 x64 Pro|i7 960 @3.20 GHz|16 GB ram|4x GTX580 3GB water-cooled
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

mykola1985 wrote:sure you can. it's 27,6 mb file. I will upload it on rapidshare then send it to your email adress?
hope it will help you to solve the problems this beta has at the moment!

p.s. it's now 11.7 mb in 7zip

check your PM.
Thank you

I can reproduce the problem. Will fix it.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

bicket wrote:
Psimoh wrote:
mikinik wrote:bicket, to disable DOF set aperture 0.01
..which you can do with a single right-click on the spinner. So it's a one-click fix!
I don't think so.
Here is an example : sphere diameter = 1 cm / aperture = 0.01 => you could clearly see that DOF effect is active.
I have to render gold rings (#1cm diameter).
In order to avoid DOF, the ring have to be 1 meter diameter :?
I will fix it.
larmannjan
Licensed Customer
Posts: 81
Joined: Mon Mar 07, 2011 7:25 pm

Plankosmos wrote:Hey Karba!

I have about 40.000 objects. I am not sure but I have the impression that in one of the first versions that could handle instances it worked. At least the export also of fewer instances became much slower than back then.

From time to time I also have another texture problem (pictures). Is it because I reached the texture limit or does it have other origins? When rendering the different types of shrubs separately, the textures are correct.

Btw. the picture is showing the hill I wanted to cover with shrubs, where the export didn't work anymore. The small surface that is covered with shrubs on the picture has the same instances. With those few ones the export worked but also very slow.


how do you make that nice vegetation?
Win 7 64-bit | GTX580 | i7- 2600 @ 3.4Ghz | 12GB
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oudou
Licensed Customer
Posts: 29
Joined: Mon Jul 23, 2012 10:30 am
Location: Bordeaux, France

Hi, i experienced a little problem while rendering animations, using Direct Light. I have one scene, an interior, with some octane cam (five) and no objects movings.
Image is pretty good with no many samples (about 1000-1500, there is just a little noise in some area, i denoise this in postprod)
My render time with two 580 are between 1 and 2 min per frame, but sometime after first image was rendered (even if i start rendering at frame 150) , the next ones are ultra fast : my full animation is complete in few second :shock: but are frames rendered like with 100 samples. But if i close then restart max (2012 x64), that's rendering well. I've see this problem three times this weekend, with dozen of five-six second animations.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

oudou wrote:Hi, i experienced a little problem while rendering animations, using Direct Light. I have one scene, an interior, with some octane cam (five) and no objects movings.
Image is pretty good with no many samples (about 1000-1500, there is just a little noise in some area, i denoise this in postprod)
My render time with two 580 are between 1 and 2 min per frame, but sometime after first image was rendered (even if i start rendering at frame 150) , the next ones are ultra fast : my full animation is complete in few second :shock: but are frames rendered like with 100 samples. But if i close then restart max (2012 x64), that's rendering well. I've see this problem three times this weekend, with dozen of five-six second animations.
Do you use RC1a version?
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oudou
Licensed Customer
Posts: 29
Joined: Mon Jul 23, 2012 10:30 am
Location: Bordeaux, France

Karba wrote:
oudou wrote:Hi, i experienced a little problem while rendering animations, using Direct Light. I have one scene, an interior, with some octane cam (five) and no objects movings.
Image is pretty good with no many samples (about 1000-1500, there is just a little noise in some area, i denoise this in postprod)
My render time with two 580 are between 1 and 2 min per frame, but sometime after first image was rendered (even if i start rendering at frame 150) , the next ones are ultra fast : my full animation is complete in few second :shock: but are frames rendered like with 100 samples. But if i close then restart max (2012 x64), that's rendering well. I've see this problem three times this weekend, with dozen of five-six second animations.
Do you use RC1a version?
yes, that's why i post here ;)
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