OctaneRender® for 3ds max® v1.0 beta 3.03[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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tonycho
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Hi Karba
just small suggestions for octane camera
sometimes I need to select camera and target together

in 3dsmax standard camera we can select camera and target together by clicking the line
can you do that in octane camera :)

Thanks Karba
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
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gabrielefx
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+1

is appreciated an arrow on plane lights similar to the ies one too.
When The gizmo is on top view is really difficult to understand where the light up vector stays.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Elvissuperstar007
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to add to the camera flash
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Philipp1980
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Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

Hey everyone!

I've got a question concerning the new 3ds max plugin: I updated from 3.01 to 3.03 and now I've got the problem that it takes now very very long until the viewport opens. I am working with many instances but with the 3.01 version the export took only some seconds - now several minutes. Is there anyone else with this problem?

Greetings :)
paoloverona
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Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Plankosmos wrote:Hey everyone!

I've got a question concerning the new 3ds max plugin: I updated from 3.01 to 3.03 and now I've got the problem that it takes now very very long until the viewport opens. I am working with many instances but with the 3.01 version the export took only some seconds - now several minutes. Is there anyone else with this problem?

Greetings :)
it happened to me with a previous version (don't remember which was)...and unfortunately I don't remember how I solved the problem :| , try to erase all the ocane's files from max's directory and reinstall they.

Hope that someone could be lot helpful

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Philipp1980
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Joined: Thu Dec 15, 2011 9:56 am

obsolete
Last edited by Philipp1980 on Tue Jan 08, 2013 9:42 am, edited 1 time in total.
3form
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Joined: Sun Mar 06, 2011 3:51 am
Location: New Zealand
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Hi all

Having some major problems. Using 3.03 on kepler GTX670 was working mint now it takes forever to load render screen and performace has halfed any ideas need it to work! any suggestions would be appriciated.

thanks

J
GTX670 4GB, GTX460 2GB, Q8400 2.27Ghz, 6GB RAM
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

3form wrote:Hi all

Having some major problems. Using 3.03 on kepler GTX670 was working mint now it takes forever to load render screen and performace has halfed any ideas need it to work! any suggestions would be appriciated.

thanks

J
What kind of instancing objects do you use?
3form
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Location: New Zealand
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Karba wrote:
3form wrote:Hi all

Having some major problems. Using 3.03 on kepler GTX670 was working mint now it takes forever to load render screen and performace has halfed any ideas need it to work! any suggestions would be appriciated.

thanks

J
What kind of instancing objects do you use?

Hi Karba

HDGrass with multiscatter 7 million instances and 8 HD trees. The problem is also happeining with low instancing scenes file size is 4MB with 2000000 instances of grass was working like a champ before now slow as a dog. Could it be 3DS max, also max uses 6Gb when I push render? also have problem with animation crashes after 10 frames small and big scenes. I ran thye same scene on my GTX460 2Gb the scene loads onto the card then nothing just hangs I have attached a screen shot you can see that the memory has been loaded and core clock goes up, GPU load says 0, and render screen does not load. Hope you can help!

Cheers
J
Attachments
No load.jpg
Last edited by 3form on Wed Oct 17, 2012 6:27 pm, edited 1 time in total.
GTX670 4GB, GTX460 2GB, Q8400 2.27Ghz, 6GB RAM
HHbomb
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Joined: Wed Jun 30, 2010 8:45 pm
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3.03 is not the most stable version,... lot of crash when push button to reload the scene.
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