area lights test

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

B_Berger wrote:Indeed, this looks kick-ass!

I wonder about the new workflow - especially regarding studio setups.
There isn't any option to move an .obj-object, so I can't move the lights, right?
But where is the efficiency, that I can use the near realtime preview of Octane to set lights to the right position?

Would be great to have the option to move lights and scale them...


Keep on working on Octane,
you guys are awesome!

Benjamin
you can't move objects until we have instacing support,
so you'll have to wait until 3.0 for that...

Radiance
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face
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In the .mtl obj material file, there is no parameter for shiny.
It´s right when i say, we can only set it in Octane and not in our 3D app?

face
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Ryoku
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Wow this is exciting. =D Can't wait till 2.3 is out, I wanna put some mesh emitters to test on my mecha. Thanks for sharing the update Radiance.
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lewisrowe
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great!
Radiance, could you show us a render of these vases with area light material applied to an overhead plane like a softbox light?
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hiron
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oohh fantastic!!!!

Now I decided to buy 480!!! really!!!
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nuverian
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Now thats exciting! While I dont like to be teased, :-) I'd like some more renders with emission.
:shock:
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heydabop
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O wow. That's looking very nice and promising. ^_^
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xtrm3d
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More !!! More please this is very interesting
Garrick
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Most impressive, but of course we need more renders just to be sure :D
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pckmark
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Most impressive, but of course we need more renders just to be sure :D
I agree :lol: Just a couple more, lets say, 10-15'ish :)

Great work!
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