OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]
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- alessandro.2yciocci
- Posts: 1
- Joined: Sat Apr 23, 2011 11:39 am
Really hope as soon as possibile support for multiscatter and them everything is perfect!
or you could just turn them off, by clicking the icon in the slate editor bottom left corner, I also don't use them since it constantly re-loads material previews I don't needtehfailsafe wrote:In the render settings box you can set the material preview render engine to be scanline, since you never use them anyway the material previews will be black and not eat up vram.gabrielefx wrote:I would like to assign what gpu renders the sphere preview and decide how many passes or kernels to use.
The standalone sphere preview was more efficient.
The Max sphere preview has not so much detail. I never use it.
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
- Elvissuperstar007
- Posts: 2511
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
я это знаю, просто добавить поддержку помимо вирей и ментала.. еще и октан , будет неплохо!Karba wrote:Мультискаттер - это сторонняя разработка. Он никогда не будет включен в поставку октана, только отдельно.Elvissuperstar007 wrote:понимаю.. мульти скатер подкрутить )
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
I love the fact that I can do quick animations with Octane since the introduction of the 'Do not update geometry' option.
Of course this excludes the possibility to use any moving or animated items. Is there a possibility to create an in-between option where you specifically tell Octane what geometry to update only? I am thinking of a typical architectural walkthrough where the 3d model is rather large and complicated (hence long export time) but the only geometry that needs changing is a few animated people or cars. Wouldn't it be great if only those objects were being exported at each frame?
Of course this excludes the possibility to use any moving or animated items. Is there a possibility to create an in-between option where you specifically tell Octane what geometry to update only? I am thinking of a typical architectural walkthrough where the 3d model is rather large and complicated (hence long export time) but the only geometry that needs changing is a few animated people or cars. Wouldn't it be great if only those objects were being exported at each frame?
i7 2600K (P8P67-Pro), 8GB, GTX580 3GB
At this moment without instancing it is impossible to update only a part of geometry.Pullakk wrote:I love the fact that I can do quick animations with Octane since the introduction of the 'Do not update geometry' option.
Of course this excludes the possibility to use any moving or animated items. Is there a possibility to create an in-between option where you specifically tell Octane what geometry to update only? I am thinking of a typical architectural walkthrough where the 3d model is rather large and complicated (hence long export time) but the only geometry that needs changing is a few animated people or cars. Wouldn't it be great if only those objects were being exported at each frame?
Thanks for the many updates, Karba. As I can finally see there are no more crashes when switching viewports (at least for now there aren't). That was a big problem for me.
Just a question- is it possible to make the LiveDB material window expandable? Right now, once open, it cannot be maximized and I have to scroll constantly to get to the bottom materials.
Again- thanks a million for all the work.
P.S. Oops. Sorry, that was a bit premature. Didn't realize it can be scaled vertically like you said. Thanks.
Just a question- is it possible to make the LiveDB material window expandable? Right now, once open, it cannot be maximized and I have to scroll constantly to get to the bottom materials.
Again- thanks a million for all the work.
P.S. Oops. Sorry, that was a bit premature. Didn't realize it can be scaled vertically like you said. Thanks.
Last edited by julianb on Mon Jun 11, 2012 9:53 am, edited 1 time in total.
Windows 7 64bit| Intel 3930K| 2x GTX 460 @700MHz 2048MB| 12GB RAM
You can increase height of this window.julianb wrote:Thanks for the many updates, Karba. As I can finally see there are no more crashes when switching viewports (at least for now there aren't). That was a big problem for me.
Just a question- is it possible to make the LiveDB material window expandable? Right now, once open, it cannot be maximized and I have to scroll constantly to get to the bottom materials.
Again- thanks a million for all the work.