OctaneRender® for 3ds max® v1.0 beta 2.58c[OBSOLETE]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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MaTtY631990
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Joined: Thu Apr 08, 2010 8:38 pm

Hi merid888, have you added any type of lighting for the scene.
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merid888

hi MaTtY631990, none light, just teapot for test 2.58 version, could be the driver version ? is the driver in the original disk of graphic card 2 years ago
MaTtY631990
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Joined: Thu Apr 08, 2010 8:38 pm

The driver that came with original disk was 197.41. Upgrading to the latest driver 296.10 might help if it is a display issue. Adding light might solve it, since nothing is displayed without any lighting in the scene. Go to render setup - environment and click on the environment tab and put a octane texture/environment node into it and drag/drop to material editor and create an instance. Create simple diffuse materials for the teapots with different colors. Now test and render to see if the teapots are displayed.
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merid888

thank you, i'll do that and i'll up image to see what happen
regards
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acc24ex
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Location: Croatia
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Another thing, as 2013 came out it would be a good time to release also the 2013 version of octane3dmax plugin..
I tried the 3dmax to standalone plugin - seems to work fine -
I got up in testing the GPU cloth simulations now available with 2013 - and I like it a lot, so wanted to test out the octane 3dmax plugin and doesn't work.
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Karba mentioned since 3dsmax 2013 has lots of changes to the SDK it will take about 1-2 weeks to compile a new version of the plugin.
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gabrielefx
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Hi Karba

what about the new light source sampling feature?. You already implemented it?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:Hi Karba

what about the new light source sampling feature?. You already implemented it?
Hi Gabriele

Is is implemented since first 2.58 plugin build
PaulSW
Licensed Customer
Posts: 18
Joined: Mon Nov 28, 2011 7:17 am

Hi there,

is there a way to speed up material preview without changing overall render settings? Maybe a plan to have seperate setting for material and render?

UPDATE: It seems there is another problem. I switched of auto update in material editor, still it hangs for a while when opening the first time, also sometimes when switching between materials. The update of the material itself on manual update is fast, guess also in auto-mode.

Thanks and cheers.
Inte i7 3770k | 24 GB | GTX580 / 3GB + Geforce GTX 470 1.5GB Win7 64bit
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
gabrielefx wrote:Hi Karba

what about the new light source sampling feature?. You already implemented it?
Hi Gabriele

Is is implemented since first 2.58 plugin build
In 2.8 light sources are sampled by power instead of area?

http://www.refractivesoftware.com/forum ... 33&t=19731

Do I tweak again all lights made with the previous release?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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