v1.17 for builds at or above 45110

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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ROUBAL
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Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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@matej : I already tried with previous versions of Blender and Exporter, without better result. I wrote already this yesterday, but my posts have not been recorded... weird.


@big_jimmy :
Good luck with your own export problem...
Thank you. I have no more idea...

I'll have to wait for Lionel's come back...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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dave62
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Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

hey yoyoz, look what i found:

maximum respect:
->...special thanks to..

http://www.artdds.com/projects/fruitmotive-2/


Hey RS/QTOY --->we need the tight blender integration asap.
hire this guy:)
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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yoyoz
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Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

Hi guys,

I'd just like to make some clarification on why there's no integrated plugin for Blender at the moment:

- full integration at binary level (like for 3DS) is not possible thanks to GPL licensing of Blender (yes, I wrote 'thanks'). Trying to challenge the licensing would be a very rude and risky approach. Not only I will of course not do it, but I would support people who would enforce respect of the GPL.

- light integration with shared memory or TCP/IP communications between a GPL addon and closed-source extra piece of binary linked to RS libraries is not possible because of RS licensing of the SDK

Although option #2 would offer less performance (and should stay with python for transferring geometry as maintaining a Blender fork is very complicated), there's nice stuff that could be done around it and that's just RS decision to let it happen or not. Things like walk-through animation of static scenes would become trivial with a single data transfer. Other features might be achievable too, but I cannot say until I can see what the SDK offers.

Cheers,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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theCreativeMind
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Posts: 39
Joined: Wed Aug 25, 2010 12:36 pm
Location: Germany
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Hi,

Please keep us informed about this topic! thank you!
iMac 27" | OSX 10.8.2 | Nvidia GTX 680mx 2GB | Core [email protected] GHz | 32GB
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vis4arch.architecture.cad.design.illustration.3d.visualization.photo montage.animation
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