@matej : I already tried with previous versions of Blender and Exporter, without better result. I wrote already this yesterday, but my posts have not been recorded... weird.
@big_jimmy :
Good luck with your own export problem...
Thank you. I have no more idea...
I'll have to wait for Lionel's come back...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
I'd just like to make some clarification on why there's no integrated plugin for Blender at the moment:
- full integration at binary level (like for 3DS) is not possible thanks to GPL licensing of Blender (yes, I wrote 'thanks'). Trying to challenge the licensing would be a very rude and risky approach. Not only I will of course not do it, but I would support people who would enforce respect of the GPL.
- light integration with shared memory or TCP/IP communications between a GPL addon and closed-source extra piece of binary linked to RS libraries is not possible because of RS licensing of the SDK
Although option #2 would offer less performance (and should stay with python for transferring geometry as maintaining a Blender fork is very complicated), there's nice stuff that could be done around it and that's just RS decision to let it happen or not. Things like walk-through animation of static scenes would become trivial with a single data transfer. Other features might be achievable too, but I cannot say until I can see what the SDK offers.