OctaneRender™ Standalone 2.12.1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
You need to check distributed ray tracing in the render passes node, it was already there in the previous release.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Thank you for this update! I can see there was an improvement in the displacement, unfortunately the problem is not completely gone, although is much better than before.abstrax wrote: [*] Fixed/improved displacement mapping with negative offsets.

I've noticed that if I apply one level of Subdivision, the black lines become almost invisible, so definitely an improvement!

Is it possible to add a Search field to the API Browser?
And it would be really great if there was an option to have a kind of "extended hints" for elements with theirs "API paths" (like in Blender for example).
And it would be really great if there was an option to have a kind of "extended hints" for elements with theirs "API paths" (like in Blender for example).
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Oh, I forgot, I like the new compact interface! 




PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
2.11 was too slow. Compare with 2.06 and 2.10 and you see what I mean.smicha wrote:![]()
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PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
abstrax wrote:2.11 was too slow. Compare with 2.06 and 2.10 and you see what I mean.smicha wrote:![]()
![]()
![]()
PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
Right. 2.06 scores 25ms/s; 2.12 almost the same with path term power set to 1. Thanks Marcus.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540